answersLogoWhite

0


Want this question answered?

Be notified when an answer is posted

Add your answer:

Earn +20 pts
Q: What i an ax in math?
Write your answer...
Submit
Still have questions?
magnify glass
imp
Continue Learning about Math & Arithmetic

How do you write standard form in math?

Well, if we're talking algebra, then standard form is ax+by=c


What is ax times ax?

(ax)(ax) = a2 + 2ax + x2


Program to subtract two 8 bit numbers using 8086 microprocessor?

I have a code for 16 bit subtraction.. just replace ax by al,bx by bl etc... .code main proc mov ax,@data mov ds,ax lea dx,msg ;printing msg mov ah,09h int 21h mov ax,x ;ax=x(any number) mov bx,y ;bx=y( " ") cmp ax,0 ;jump to l3 if ax is negtive jb l3 cmp bx,0 ;jump to l6 if bx is negative jb l6 cmp ax,bx ;if ax<bx,then jump to l1 jl l1 sub ax,bx ;else normal sub mov diff,ax ;diff=result is stored jmp l2 l1: ;iff (+)ax<(+)bx neg bx ;bx=-bx clc add ax,bx neg ax ;-ans=ans mov diff,ax mov dx,2dh ;print '-' mov ah,02h int 21h jmp l2 l3: ;iff (-)ax neg ax ;-ax=ax cmp bx,0 ;jump to l4 if bx is negative jb l4 clc add ax,bx ;ax=(+)ax+(+)bx mov ax,diff mov dx,2dh ;print '-' mov ah,02h int 21h jmp l2 l4: ;if (-)ax & (-)bx neg bx ;-bx=bx cmp ax,bx ;if ax>bx then jump to l5 jg l5 sub ax,bx ;else ax-bx mov diff,ax mov dx,2dh ;print '-' mov ah,02h int 21h jmp l3 l5: ;if(-)ax>(-)bx xchg ax,bx ;exchange ax and bx sub ax,bx ;ax-bx mov diff,ax ;ans is positive jmp l2 l6: ;iff (-)bx neg bx ;-bx=bx add ax,bx ;ax-(-)bx mov diff,ax ;ans will be positive mov ah,4ch int 21h main endp


What is the compound sentence of abs value ax plus b equals 15?

ax + b = 15 or ax + b = -15


Why is 2 to the power 0 is 1?

Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.