Well, if we're talking algebra, then standard form is ax+by=c
(ax)(ax) = a2 + 2ax + x2
I have a code for 16 bit subtraction.. just replace ax by al,bx by bl etc... .code main proc mov ax,@data mov ds,ax lea dx,msg ;printing msg mov ah,09h int 21h mov ax,x ;ax=x(any number) mov bx,y ;bx=y( " ") cmp ax,0 ;jump to l3 if ax is negtive jb l3 cmp bx,0 ;jump to l6 if bx is negative jb l6 cmp ax,bx ;if ax<bx,then jump to l1 jl l1 sub ax,bx ;else normal sub mov diff,ax ;diff=result is stored jmp l2 l1: ;iff (+)ax<(+)bx neg bx ;bx=-bx clc add ax,bx neg ax ;-ans=ans mov diff,ax mov dx,2dh ;print '-' mov ah,02h int 21h jmp l2 l3: ;iff (-)ax neg ax ;-ax=ax cmp bx,0 ;jump to l4 if bx is negative jb l4 clc add ax,bx ;ax=(+)ax+(+)bx mov ax,diff mov dx,2dh ;print '-' mov ah,02h int 21h jmp l2 l4: ;if (-)ax & (-)bx neg bx ;-bx=bx cmp ax,bx ;if ax>bx then jump to l5 jg l5 sub ax,bx ;else ax-bx mov diff,ax mov dx,2dh ;print '-' mov ah,02h int 21h jmp l3 l5: ;if(-)ax>(-)bx xchg ax,bx ;exchange ax and bx sub ax,bx ;ax-bx mov diff,ax ;ans is positive jmp l2 l6: ;iff (-)bx neg bx ;-bx=bx add ax,bx ;ax-(-)bx mov diff,ax ;ans will be positive mov ah,4ch int 21h main endp
Ax + By = C By = -Ax + C y = (-A/B)x + C/B
ax + b = 15 or ax + b = -15
ax-by=c
Well, if we're talking algebra, then standard form is ax+by=c
f(x) = ax + b is a linear function of x, where a and b are constants.
The y-intercept. Ex: AX-BY=C The 'C' stands for constant and is the y-intercept. Was this helpful?
(ax)(ax) = a2 + 2ax + x2
If your wondering, Quadratics is a form of math and has the formula AX squared plus BX = C for finding the probela (probela is a shape that has the form of an ark. )
The difference is in the shape of the head of the ax.
The homonym of "ax" is "acts." "Ax" is a tool used for chopping, while "acts" refers to actions or performances.
Tagalog Translation of AX: palakol
From the basic woodsmans ax.
The ax is a wedge.
The ESP LTD AX-414.