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My understanding of it is that everything displayed on a computer screen is in 2D. This is because your screen is flat. Rendering images in games is not as easy as filming real objects. The computer needs to know how to render objects in a way that gives the illusion of being 3D. 2D reflection in games is just a way of showing a second, often transparent, image of the original object, to the correct angle and shape, as the reflective object should show it. Also 3D reflection is when one 3D rendered object is reflected off of another non-flat reflective 3D object. In this case the reflected image will need to bow and disfigure along with the curvatures of the new object.
Two dimensional (2D) art could be a painting, or flat image. Three dimensional (3D) art could be a statue, or embossed (raised) image.
the 3d shape that that has no flat face is the circle
difference between 2d and 3d what is 3d colour image medical processing
a flat object. Ex. a peice of paper, the paper is flat not 3d. not 3D.