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If you have a vector of magnitude r, making an angle of a degrees, then its projection on the x-axis is r*cos(a) and on the y-axis it is r*sin(a).
I suspect the question arises from confusion. A vector itself already defines a direction, usually in the Cartesian xyz coordinate system. If you want to express the direction in other coordinates, such as polar or spherical coordinates you need to transform the vector to these coordinate systems. I can answer you question more fully if you can specify the specific coordinate system in which you want to know the direction.
Ans :The Projections Of A Vector And Vector Components Can Be Equal If And Only If The Axes Are Perpendicular .
Components.
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.
A tangent of the vector is the projection of a vector along the axes of a coordinate system.
Yes, that is correct. The components of a vector, which represent its magnitude and direction in a particular coordinate system, are independent of the choice of coordinate system used to express the vector. This property is a fundamental characteristic of vectors in mathematics and physics.
If you have a vector of magnitude r, making an angle of a degrees, then its projection on the x-axis is r*cos(a) and on the y-axis it is r*sin(a).
No, there are multiple coordinate systems in which vector components can be added, such as Cartesian, polar, and spherical coordinates. The choice of coordinate system depends on the problem at hand and the geometry of the situation being analyzed.
I suspect the question arises from confusion. A vector itself already defines a direction, usually in the Cartesian xyz coordinate system. If you want to express the direction in other coordinates, such as polar or spherical coordinates you need to transform the vector to these coordinate systems. I can answer you question more fully if you can specify the specific coordinate system in which you want to know the direction.
The zero vector has no direction because it has a magnitude of zero. It is represented by a point at the origin in a coordinate system, with no specific direction.
The length of a vector is a scalar quantity, typically denoted as a positive real number, that represents the magnitude or size of the vector. It is calculated using the vector's components in a coordinate system, often with the Pythagorean theorem.
Ans :The Projections Of A Vector And Vector Components Can Be Equal If And Only If The Axes Are Perpendicular .
To show the correct direction of a vector, you need to specify the reference point or origin from which the vector is being measured, and also indicate the angle or orientation at which the vector is pointing relative to that reference point. This information can be represented using coordinate axes, angles, or directional headings.
The length of a position vector represents the distance of the point it is referencing from the origin in the coordinate system. It is also known as the magnitude of the vector.
Components.
The components of a force vector describe the magnitude and direction of the force in a specific coordinate system. The angle of the force vector is also important in determining its direction relative to the coordinate axes. Additionally, the sign conventions for the components indicate the orientation of the force along each axis.