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Equal sides all around. ^_^
Yes
It depends on the axis around which the triangle is rotated to generate the 3-d version. If rotated about the hypotenuse, you would get a circular wedge. If either of the other sides, you would get a cone.
A hexagon is a six-sided figure. Cut an equilateral triangle out of a piece of paper. Chop off little equilateral triangles at each tip of the triangle. What you have is a hexagonal piece of paper. Draw around it.
Equilateral triangle.
If it's an *equilateral* triangle, a triangle. Check out quadrilaterals (squares, rectangles), then *equilateral* pentagons, hexagons, etc. Generally, an equilateral polygon needs only rotate (360/number of sides) degrees to coincide.
A triangle. The effect of turning will depend on whether the plane containing the triangle is rotated - that is, the triangle is rotated around an axis perpendicular to its plane. In that case, it will appear upside down. Alternatively, it can be rotated about an axis in the plane of the triangle. In this case it will appear flipped.
Equal sides all around. ^_^
Yes
the one with equal sides the whole way around. they also have equal angles too.
It depends on the axis around which the triangle is rotated to generate the 3-d version. If rotated about the hypotenuse, you would get a circular wedge. If either of the other sides, you would get a cone.
A hexagon is a six-sided figure. Cut an equilateral triangle out of a piece of paper. Chop off little equilateral triangles at each tip of the triangle. What you have is a hexagonal piece of paper. Draw around it.
Cone
Equilateral triangle.
If you wanted to find the distance, you would just add 1.2+1.2+1.2=3.6. Since the triangle is equilateral, all sides will be equal.
40
If you know how to rotate a triangle around the origin, treat the point as the origin.If you have Cartesian coordinates (that is x, y pairs) for the points of the triangle,subtract the coordinates of the centre of rotation from the coordinates of the triangle, do the rotation and then add them back on.Doing it geometrically:Draw line from centre of rotation to a point (for example a vertex)Measure the required angle from this line and draw in the rotated lineMeasure the distance from the centre of rotation to the original point and measure along the rotated line the required distance to get the rotated point.repeat for as many points as needed (eg the 3 vertices of the triangle) and join together the rotated points in the same was as the original points.[The construction lines drawn to the centre of rotation can be erased once the rotated point is found.]