That's the distance covered.
The distance travelled over the time period represented by the area under the v-t graph between the end points.
speed is the gradient under the distance vs time graph which is change in distance /change in time
Assuming it's a graph of speed vs time, then between 2 times, the average is the distance (= area under the graph between those times) divided by the time difference.
the physical quantity is distance and unit is meters
A proper speed-time graph is one in which time is plotted on the horizontal axis and the speed of the object under study is plotted on the vertical axis.In fact, what you will come across is most likely to be a radial-speed time graph. In such a graph, the speed depicted is the speed away from of towards the origin (or point of reference) or the component of speed in the radial direction. Movement across that direction is likely to be ignored.Also, to be of real use, you need a velocity time graph, which takes account of the direction of travel.
The physical quantity measured under a speed-time graph is acceleration. This is because acceleration is represented by the gradient of the graph, where a steeper gradient indicates a higher acceleration.
It is radial the velocity in a direction towards or away from a fixed point of reference (the origin) at a given time. The velocity time graph takes no account of motion in a direction across the radial direction.
To get speed from a distance-time graph, you would calculate the slope of the graph at a given point, as the gradient represents speed. To calculate total distance covered, you would find the total area under the graph, as this represents the total distance traveled over time.
A position time graph can show you velocity. As time changes, so does position, and the velocity of the object can be determined. For a speed time graph, you can derive acceleration. As time changes, so does velocity, and the acceleration of the object can be determined.If you are plotting velocity (speed) versus time, the slope is the acceleration.
The slope of the instantaneous speed vs. time graph gives the acceleration of the object. A horizontal line indicates constant speed, a positive slope indicates acceleration, and a negative slope indicates deceleration. Changes in the slope indicate changes in acceleration.
On a position-time graph, acceleration can be recognized as a non-zero slope, indicating a change in velocity over time. On a velocity-time graph, acceleration is represented by a non-zero slope or a curved line. Additionally, in both cases, acceleration can be identified by a constant increase or decrease in velocity over time.
No, displacement is the area under the velocity vs. time graph. The slope of a velocity vs. time graph represents acceleration.
A distance-time graph can provide a pictorial indication of how far an object has moved. The slope of the graph represents the object's speed, where a steeper slope indicates faster motion. The area under the curve on the graph represents the total distance traveled by the object.
From a velocity-time graph, you can calculate the acceleration by finding the slope of the graph at a certain point. The area under the graph represents the displacement of the object. You can also determine the direction of motion based on the slope of the graph (positive slope indicates motion in one direction, negative slope indicates motion in the opposite direction).
The slope of [distance vs. time] is [speed]. If the slope is constant, then the speed is constant,meaning the magnitude of acceleration is zero.(The direction of velocity might still be changing though, which wouldn't show up on the graph.)
A distance-versus-time graph for a moving object would typically show distance on the y-axis and time on the x-axis. The slope of the graph represents the speed of the object; a steeper slope indicates higher speed, while a horizontal line would indicate that the object is not moving. The area under the graph represents the total distance traveled by the object.
Graphing speed refers to how quickly and efficiently a graph can be generated, displayed, or updated on a digital device or software. It is often measured in terms of frames per second (fps) or rendering time, indicating how smoothly data points or visual elements can be plotted or manipulated on a graph. Faster graphing speed allows for more real-time analysis and visualization of data.