answersLogoWhite

0

Still curious? Ask our experts.

Chat with our AI personalities

ProfessorProfessor
I will give you the most educated answer.
Chat with Professor
JudyJudy
Simplicity is my specialty.
Chat with Judy
ReneRene
Change my mind. I dare you.
Chat with Rene

Add your answer:

Earn +20 pts
Q: What is significand?
Write your answer...
Submit
Still have questions?
magnify glass
imp
Continue Learning about Math & Arithmetic

What is the proper name for the coefficient of a number written in scientific notation?

The significand. Some people call it the mantissa.


What is the mantissa of a floating point number?

The mantissa - also known as a significand or coefficient - is the part of a floating-point number which contains the significant digits of that number. In the common IEEE 754 floating point standard, the mantissa is represented by 53 bits of a 64-bit value (double) and 24 bits of a 32-bit value (single).


What are the three things a number needs to be written in scientific notation?

A sign (plus or minus),a significand or mantissa (a number, in decimal form, which is greater than or equal to 1 and less than 10),an exponent (the base, which is 10, may be implied).As an example of the last of these, 2.57*10^3 may be 2.57E3


What are the four essential elements of a number in floating-point notation?

The four essential elements of a number in floating-point notation are the sign bit, exponent, mantissa (or significand), and base. The sign bit determines whether the number is positive or negative. The exponent represents the power to which the base is raised. The mantissa holds the significant digits of the number. The base is typically 2 for binary floating-point numbers.


Number written on top and at the right side of the base?

one or two words only and definitely not N words. There are exceptions, as certain variable word length machines of the 1950s and 1960s, notably the IBM 1620, IBM 1401 and the Honeywell Liberator series, could manipulate numbers bound only by available storage, with an extra bit that delimited the value. Numbers can be stored in a fixed-point format, or in a floating-point format as a significand multiplied by an arbitrary exponent. However, since division almost immediately introduces infinitely repeating sequences of digits (such as 4/7 in decimal, or 1/10 in binary), should this possibility arise then either the representation would be truncated at some satisfactory size or else rational numbers would be used: a large integer for the numerator and for the denominator. But even with the greatest common divisor divided out, arithmetic with rational numbers can become unwieldy very quickly: 1/99 − 1/100 = 1/9900, and if 1/101 is then added, the result is 10001/999900. The size of arbitrary-precision numbers is limited in practice by the total storage available, the variables used to index the digit strings, and computation time. A 32-bit operating system may limit available storage to less than 4 GB. A programming language using 32-bit integers can only index 4 GB. If multiplication is done with a Θ {\displaystyle \Theta } (N2) algorithm, it would take on the order of 1012 steps to multiply two one-million-word numbers. Numerous algorithms have been developed to efficiently perform arithmetic operations on numbers stored with arbitrary precision. In particular, supposing that N digits are employed, algorithms have been designed to minimize the asymptotic complexity for large N. The simplest algorithms are for addition and subtraction, where one simply adds or subtracts the digits in sequence, carrying as necessary, which yields an O(N) algorithm (see big O notation). Comparison is also very simple. Compare the high-order digits (or machine words) until a difference is found. Comparing the rest of the digits/words is not necessary. The worst case is Θ {\displaystyle \Theta } (N), but usually it will go much faster. For multiplication, the most straightforward algorithms used for multiplying numbers by hand (as taught in primary school) require Θ {\displaystyle \Theta } (N2) operations, but multiplication algorithms that achieve O(N log(N) log(log(N))) complexity have been devised, such as the Schönhage–Strassen algorithm, based on fast Fourier transforms, and there are also algorithms with slightly worse complexity but with sometimes superior real-world performance for smaller N. The Karatsuba multiplication is such an algorithm. For division, see division algorithm. For a list of algorithms along with complexity estimates, see computational complexity of mathematical operations. For examples in x86 assembly, see external links. In some languages such as REXX, the precision of all calculations must be set before doing a calculation. Other languages, such as Python and Ruby extend the precision automatically to prevent overflow. The calculation of factorials can easily produce very large numbers. This is not a problem for their usage in many formulae (such as Taylor series) because they appear along with other terms, so that—given careful attention to the order of evaluation—intermediate calculation values are not troublesome. If approximate values of factorial numbers are desired, Stirling's approximation gives good results using floating-point arithmetic. The largest representable value for a fixed-size integer variable may be exceeded even for relatively small arguments as shown in the table below. Even floating-point numbers are soon outranged, so it may help to recast the calculations in terms of the logarithm of the number. But if exact values for large factorials are desired, then special software is required, as in the pseudocode that follows, which implements the classic algorithm to calculate 1, 1×2, 1×2×3, 1×2×3×4, etc. the successive factorial numbers. Constant Limit = 1000; % Sufficient digits. Constant Base = 10; % The base of the simulated arithmetic. Constant FactorialLimit = 365; % Target number to solve, 365! Array digit[1:Limit] of integer; % The big number. Integer carry,d; % Assistants during multiplication. Integer last,i; % Indices to the big number's digits. Array text[1:Limit] of character; % Scratchpad for the output. Constant tdigit[0:9] of character = ["0","1","2","3","4","5","6","7","8","9"]; BEGIN digit:=0; % Clear the whole array. digit[1]:=1; % The big number starts with 1, last:=1; % Its highest-order digit is number 1. for n:=1 to FactorialLimit do % Step through producing 1!, 2!, 3!, 4!, etc. carry:=0; % Start a multiply by n. for i:=1 to last do % Step along every digit. d:=digit[i]*n + carry; % The classic multiply. digit[i]:=d mod Base; % The low-order digit of the result. carry:=d div Base; % The carry to the next digit. next i; while carry > 0 % Store the carry in the big number. if last >= Limit then croak("Overflow!"); % If possible! last:=last + 1; % One more digit. digit[last]:=carry mod Base; % Placed. carry:=carry div Base; % The carry reduced. Wend % With n > Base, maybe > 1 digit extra. text:=" "; % Now prepare the output. for i:=1 to last do % Translate from binary to text. text[Limit - i + 1]:=tdigit[digit[i]]; % Reversing the order. next i; % Arabic numerals put the low order last. Print text," = ",n,"!"; % Print the result! next n; % On to the next factorial up. END; With the example in view, a number of details can be discussed. The most important is the choice of the representation of the big number. In this case, only integer values are required for digits, so an array of fixed-width integers is adequate. It is convenient to have successive elements of the array represent higher powers of the base. The second most important decision is in the choice of the base of arithmetic, here ten