I would have to go with 100 that the override value I use.
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You take the value of the first, and take it away from the second, and depending on the signs that are similar (positive/negative) they can cancel and override each other.
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they can override a fillibuster
Unfortunately error codes returned by DirectX rarely mean anything. The developers show extreme laziness in this regard. The only way you are going to get any information about your problem is via running DirectX in Debug mode with diagnostics output turned on. The diagnostics text is actually very useful. D3DERR_DRIVERINVALIDCALL = MAKE_D3DHRESULT(2157) = 0x8876086c = -2005530516 is defined in "d3d9.h"