A regular tessellation is based on multiple copies of the same regular polygon. A semi-regular tessellation uses copies of two (or more) regular polygons. In the latter case, at each vertex the various polygons are arrayed in the same order (or its mirror image).
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A regular tessellation uses only one regular polygon. A semi-regular tessellation is based on two or more regular polygons.
A regular tessellation is based on only one regular polygonal shape. A semi-regular tessellation is based on two or more regular polygons.
Yes. For example, dodecagons, squares and triangles.
A tessellation that uses more than one kind of regular polygon is called a semi-regular tessellation.
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A regular tessellation uses only one regular polygon. A semi-regular tessellation is based on two or more regular polygons.
A regular tessellation is based on only one regular polygonal shape. A semi-regular tessellation is based on two or more regular polygons.
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Yes. For example, dodecagons, squares and triangles.
A regular tessellation or semi-regular tessellation or none.
A tessellation that uses more than one kind of regular polygon is called a semi-regular tessellation.
A regular tessellation is a tessellation composed entirely of congruent polygons - meaning that ALL shapes in the tessellation are the same. Only 3 regular tessellations exist: equilateral triangles, regular hexagons, and squares. A tessellation is any pattern of shapes which can be repeated infinitely throughout a plane without leaving any "spaces" between the connected patterns and also without any of the shapes overlapping each other.
There is no such thing as a seni-regular tessellation. A semi-regular tessllation is a tessellation using two regular polygons: for example, octagons and squares together.
It is a regular tessellation.