Two - if you add two vectors of equal magnitude but in opposite directions, the resultant vector is zero.
There is no minimum.
resultant
The general rule for adding vectors is to hook them together "head to tail" and then draw in a resultant vector. The resultant will have the magnitude and direction that represents the sum of the two vectors that were added.
7
The vectors can not be both equal, but they can have the same magnitude of 3, if they are at a 60 degree angle.
Two vectors can be added to result in a zero resultant if they are equal in magnitude and opposite in direction.
There is no minimum.
resultant
The two main methods for determining the resultant of vectors are the graphical method, where vectors are drawn to scale and added tip-to-tail to find the resultant, and the component method, where vectors are broken down into their horizontal and vertical components which are then added separately to find the resultant.
Vectors can be added using the component method, where you add the corresponding components of the vectors to get the resultant vector. You can also add vectors using the graphical method, where you draw the vectors as arrows and then add them tip-to-tail to find the resultant vector. Additionally, vectors can be added using the trigonometric method, where you use trigonometry to find the magnitude and direction of the resultant vector.
A resultant Vector.
The magnitudes of two vectors are added when calculating the resultant magnitude of their vector sum. This can be done using the Pythagorean theorem, where the magnitude of the resultant vector is the square root of the sum of the squares of the magnitudes of the individual vectors.
The general rule for adding vectors is to hook them together "head to tail" and then draw in a resultant vector. The resultant will have the magnitude and direction that represents the sum of the two vectors that were added.
adding two or more vectors
Vector addition is the operation that gives a resultant vector when two or more vectors are added together. The resultant vector represents the combination of the individual vectors' magnitudes and directions.
The direction of the resultant vector with zero magnitude is arbitrary, since it indicates that the two equal and opposite vectors cancel each other out completely.
No, the resultant of two equal vectors will have a magnitude that is not equal to the magnitude of the original vectors. When two vectors are added together, the resulting vector will have a magnitude that depends on the angle between the two vectors.