The result will also be a velocity vector.
Draw the first vector. From its tip draw the negative of the second vector ( ie a vector with the same magnitude but opposite direction). The the resultant would be the vector with the same starting point as the first vector and the same endpoint as the second.
If the two vectors are equal but opposite, you end up with the null velocity vector.
another displacement
True ,velocity is a vector quantity ,it is specified by a magnitude and direction.
Yes, two vectors of similar kind can be added. For example we can add a distance vector with another distance vector. But we cannot add distance vector and velocity vector.
Velocity is a vector, and so it has two components -- magnitude (speed) and direction. Speed is a scalar, and it is the magnitude of velocity, a vector.
The velocity at each point in the fluid is a vector. If the fluid is compressible, the divergence of the velocity vector is nonzero in general. In a vortex the curl is nonzero.
The result of subtracting one velocity vector from another velocity vector is a new velocity vector. This new vector represents the difference in speed and direction between the two original velocity vectors.
It's the mass of a object on its velocity (the velocity is a vector and as result of multiplication of a scalar (mass) on a vector (velocity) you get a vector (momentum). Intuitively, momentum is the property of a body which enables it to resist a force.
another displacement
Velocity A Vector is the measurement of velocity and direction.
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
To find the acceleration of a particle using the vector method, you can use the equation a = r x (w x v), where "a" is the acceleration, "r" is the position vector, "w" is the angular velocity vector, and "v" is the velocity vector. The cross product (x) represents the vector cross product. By taking the cross product of the angular velocity vector with the velocity vector and then multiplying the result by the position vector, you can find the acceleration of the particle.
Momentum is a vector quantity because it has both magnitude and direction. In physics, momentum is defined as the product of an object's mass and its velocity, and its direction is always the same as the direction of the velocity of the object. As a result, momentum is treated as a vector with both magnitude (the amount of momentum) and direction.
Yes, momentum is a vector quantity because it has both magnitude and direction. Momentum is calculated as the product of an object's mass and its velocity, and the direction of momentum is the same as the direction of the object's velocity.
Zero vector or null vector is a vector which has zero magnitude and an arbitrary direction. It is represented by . If a vector is multiplied by zero, the result is a zero vector. It is important to note that we cannot take the above result to be a number, the result has to be a vector and here lies the importance of the zero or null vector. The physical meaning of can be understood from the following examples. The position vector of the origin of the coordinate axes is a zero vector. The displacement of a stationary particle from time t to time tl is zero. The displacement of a ball thrown up and received back by the thrower is a zero vector. The velocity vector of a stationary body is a zero vector. The acceleration vector of a body in uniform motion is a zero vector. When a zero vector is added to another vector , the result is the vector only. Similarly, when a zero vector is subtracted from a vector , the result is the vector . When a zero vector is multiplied by a non-zero scalar, the result is a zero vector.
A vector. Since velocity is a vector, moment, which is mass x velocity, is also a vector.
The result is a new displacement vector that is found by adding the components of the two original vectors.
Changes in speed, direction, or both can result in a change in velocity. Velocity is a vector quantity that includes both the speed and direction of an object's motion. So, any change in speed, direction, or both will result in a change in velocity.