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a corner.
Not exactly because for example two sides of a polygon meet at a vertex which is singular for vertices.
The concept of a vertex, which is the intersecting point between two or more geometrical shapes, is meaningless in this case. A point can't have a vertex since it has no shape. A vertex, however can be a point. For example, if one 2-D line intersects another 2-D line, that point of intersection is the vertex.
vertices are the corners of something fo example a square has 4 vertices and a vertex is the point of intersection of lines or the point opposite the base of a figure
A vortex is a form of rotating fluid flow: for example a whirlpool. A vertex, on the other hand, is a point where lines meet. There can be two or more lines meeting at a vertex: there is no limit to how many. For example, the apex of a pyramid whose base is a polygon with n-sides, will be a vertex where n edges meet (for any integer n).
I real life example of a vertex would be a corner of an object like a box.
a corner.
Vertex describes a point , corner or intersection. For example a black diamond library. It is construction-ed with many points and each angle should be considered a vertex.
A triangle, for example.
Not exactly because for example two sides of a polygon meet at a vertex which is singular for vertices.
No. For example, a cube is a polyhedron and 3 edges meet at each vertex.
corner is an other word for vertex it is the corner of a 3d shape
The concept of a vertex, which is the intersecting point between two or more geometrical shapes, is meaningless in this case. A point can't have a vertex since it has no shape. A vertex, however can be a point. For example, if one 2-D line intersects another 2-D line, that point of intersection is the vertex.
When the vertex lies on the x-axis. For example x = y2, the vertex is at the origin, and the parabola is lying on its side.
A triangle for example has 3 vertices.
Most modern laptop graphic cards support vertex shaders, including the onboard ones. An example is the Intel Graphics Media Accelerator 950 which supports vertex shader Model 3.0.
How about a sphere as an example that fits the given description