a corner.
Not exactly because for example two sides of a polygon meet at a vertex which is singular for vertices.
The concept of a vertex, which is the intersecting point between two or more geometrical shapes, is meaningless in this case. A point can't have a vertex since it has no shape. A vertex, however can be a point. For example, if one 2-D line intersects another 2-D line, that point of intersection is the vertex.
vertices are the corners of something fo example a square has 4 vertices and a vertex is the point of intersection of lines or the point opposite the base of a figure
The vertex angle is connected to the vertex point
I real life example of a vertex would be a corner of an object like a box.
a corner.
Vertex describes a point , corner or intersection. For example a black diamond library. It is construction-ed with many points and each angle should be considered a vertex.
A triangle, for example.
Not exactly because for example two sides of a polygon meet at a vertex which is singular for vertices.
No. For example, a cube is a polyhedron and 3 edges meet at each vertex.
corner is an other word for vertex it is the corner of a 3d shape
The concept of a vertex, which is the intersecting point between two or more geometrical shapes, is meaningless in this case. A point can't have a vertex since it has no shape. A vertex, however can be a point. For example, if one 2-D line intersects another 2-D line, that point of intersection is the vertex.
To have a parabola with only one x-intercept, the vertex of the parabola must lie on the x-axis. This means the parabola opens either upwards or downwards, depending on the coefficient of the squared term in the equation. If the coefficient is positive, the parabola opens upwards, and if it is negative, the parabola opens downwards. By adjusting the coefficients in the equation of the parabola, you can position the vertex such that there is only one x-intercept.
A triangle for example has 3 vertices.
Most modern laptop graphic cards support vertex shaders, including the onboard ones. An example is the Intel Graphics Media Accelerator 950 which supports vertex shader Model 3.0.
How about a sphere as an example that fits the given description