The vector (6, -2)T
There's a rule?
Which of the following best describes a plane?A. A curve in a roadB. The point of intersection of two wallsC. The surface of a flat tableD. The edge of a desk
It seems there is a typo in your function rule. If you meant ( f(x) = 10 + 4x ), then the points on the graph can be determined by substituting different x-values. For example, if ( x = 0 ), then ( f(0) = 10 ) (point (0, 10)). If ( x = 1 ), then ( f(1) = 14 ) (point (1, 14)). Other points can be calculated similarly.
The rule for multiplying by 1 is, everything multiplied by 1 is the answer.For example, 2multiplied by 1 is 2.
The rule depends on what you wish to do with the ratio.
Wholesome
Here's an example: In the coordinate plane, the point is translated to the point . Under the same translation, the points and are translated to and , respectively. What are the coordinates of and ? Any translation sends a point to a point . For the point in the problem, we have the following. So we have . Solving for and , we get and . So the translation is unit to the right and units up. See Figure 1. We can now find and . They come from the same translation: unit to the right and units up. The three points and their translations are shown in Figure 2.
Which ordered pair describes the location of the point shown on the coordinate system below
There are many ways of describing the rule. Perhaps the simplest is to premultiply the coordinates of any point by the matrix:( 0 -1 ) ( 1 0 )
The property that describes the number of waves that move past a point each second is called frequency. Frequency is measured in hertz (Hz), where 1 Hz is equivalent to 1 wave passing a point in one second.
(x' , y') = (-x + 1 , y + 4)
This describes gravel and pigeons but not diamonds and peacocks. *1 point
rule numba 1. you cant hold the ball rule numba 2. you cant hit the ball twice. rule numba 3. once the ball hits the floor the other team get the point and they rotate. rule numba 4. if the ball goes out of bounds the opposite team gets the ball and a point. rule numba 5. HAVE FUN!
180 rotation
There's a rule?
To reflect a point across the origin, you simply change the sign of both the x- and y-coordinates of the point. This transformation involves multiplying the coordinates by -1.
Which of the following best describes a plane?A. A curve in a roadB. The point of intersection of two wallsC. The surface of a flat tableD. The edge of a desk