y = A sin Bx y = A Cos Bx
Amplitude = A
Period = 2pi/B
so....
Amplitude = 1
Period = 2pi/8
2sin s = cos s; whence, 4sin2 s = cos2 s = 1 - sin2s, and 5sin2 s = 1. Therefore sin s = ±√0.2 = 0.4472, approx. Check: cos2 s = 1 - 0.2 = 0.8, whence, cos s = ±√0.8 = ±2√0.2 = 2 sin s.
Given the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + cGiven the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + cGiven the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + cGiven the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + c
The speed of an AGP (Accelerated Graphics Port) card varies based on its version: 2x, 4x, or 8x. The "x" indicates the multiplier of the base speed of 66 MHz; therefore, a 2x AGP runs at 266 MB/s, a 4x AGP at 533 MB/s, and an 8x AGP at 1066 MB/s. These speeds represent the maximum data transfer rates between the graphics card and the motherboard. The higher the AGP version, the greater the bandwidth available for graphics data.
Area of the cone part is pi*r*s (s is the slant height which is the hypotenuse of the triangle formed by the radius and the altitude). cosine(theta) = r/s, so s = r/cos(theta), and A = pi*r*s = pi*r^2 / cos(theta). The area of the circle part is given by pi*r^2. Then just add them together.
You must mean, either,(1) sec2 x = sec x + 2, or(2) sec(2x) = sec x + 2.Let's first assume that you mean:sec2 x = sec x + 2;whence,if we let s = sec x, we have,s2 = s + 2,s2 - s - 2 = (s - 2)(s + 1) = 0, ands = 2 or -1; that is,sec x = 2 or -1.As, by definition,cos x = 1/sec x ,this means thatcos x = ½ or -1.Therefore, providing that the first assumption is correct,x = 60°, 180°, or 300°; or,if you prefer,x = ⅓ π, π, or 1⅔ π.Now, let's assume, instead, that you mean:sec(2x) = sec x + 2;whence,1/(cos(2x) = (1/cos x) + 2.If we let c = cos x,then we have the standard identity,2c2 - 1 = cos (2x); and,thus, it follows that1/(cos(2x) = 1/(2c2 - 1)= (1/c) + 2 = (1 + 2c)/c.This gives,1/(2c2 - 1) = (1 + 2c)/c;(2c2 - 1)(2c + 1) = 4c3 + 2c2 - 2c - 1 = c; and4c3 + 2c2 - 3c - 1 = (c + 1)(4c2 - 2c - 1) = 0.As our concern is only with real roots,c = cos x = -1; and,therefore, providing that the second assumption is correct,x = 180°; or,if you like,x = π.
Cos 295 fall s in the 4th quadrant where cosine is positive cos 295 = cos (360-295) = cos 65 = 0.4226
I got -0.495 m. I can't promise you this is correct, but here's my method:the position as a function of time is x(t)=A*cos(sqrt(k/m)*t)you already have A and t values, and you can solve for sqrt(k/m) by using the period they gave you.....T=2pi/(sqrt(k/m))sqrt(k/m)=2pi/TPlug and chug. Bada bing.
2sin s = cos s; whence, 4sin2 s = cos2 s = 1 - sin2s, and 5sin2 s = 1. Therefore sin s = ±√0.2 = 0.4472, approx. Check: cos2 s = 1 - 0.2 = 0.8, whence, cos s = ±√0.8 = ±2√0.2 = 2 sin s.
S-waves actually have a higher amplitude, despite being slower than P-waves. It is this amplitude that indicates stress, which is why S-waves can't travel through liquids, as liquids cannot support the stresses of S-waves
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Max data rate of 2133MB/s
r=a(1+cos x) r^2=a^2(1+cos x)^2 = a^2 + 2[a^2][cos(x)] + [a^2][cos^2(x)] dr/dx = r' = -a sin(x) (r')^2 = [a^2][sin^2 (x)] Therefore perimeter (s) of curve r=a(1+cos x) in polar coordinate with x vary from 0 to Pi (due to curve is symmetry on axis x=0) is s = 2 Int { sqrt[r^2 + (r')^2] } dx where x vary from 0 to Pi. Thus sqrt[r^2 + (r')^2] = sqrt { a^2 + 2[a^2][cos(x)] + [a^2][cos^2 (x)] + [a^2][sin^2 (x)] } = sqrt { (2a^2)[1+cos(x)] } = [sqrt(2)]a {sqrt [1+cos(x)]} Then s = 2[sqrt(2)]a . Int {sqrt [1+cos(x)]} dx Let 1+cos(x) = 1+2cos^2 (x/2) - 1 = 2cos^2 (x/2) s = 2[sqrt(2)]a . Int {sqrt [2cos^2 (x/2)]} dx s = 4a . Int [cos(x/2)] dx where x vary from 0 to Pi s = 4a [sin(x/2)]/(1/2) s = 8a [sin(Pi/2) - sin(0)] s = 8a
Given the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + cGiven the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + cGiven the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + cGiven the limitations of this browser, I will use S to denote integral (the stretched S).Int = S cos(x)*sin3(x) dxLet t = sin(x) then dt = cos(x)dxso Int = S t3dt = 1/4*t4 + cSubstituting back for x,Int = sin4(x) / 4 + c
Cos he`s into the music genre!!! I dont realy know, probably cos some game designer liked blue?
When the amount of energy in an S wave increases, the amplitude of the wave also increases. This means that the S wave will have a greater maximum displacement from its resting position as it carries more energy.
cos that s life
cos of segregation