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You need an x axis, y axis, and 4 quadrants.
They are the axes. Usually horizontal = x-axis, vertical = y-axis. But that need not always apply. In a displacement-time or speed-time graph, for example, the horizontal axis = t-axis (for time).
If its 2d, you need a point of rotation If its 3d, you need an axis of rotation
the major axis
The x and y axis need to be perpendicular to each other in order for them to intersect each other at the point of origin (0, 0) on the Cartesian plane,