length is up and down width is side to side
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Length + length + width + width = perimeter. Length + width x 2 = perimeter
A game need not have a length or width. For example, "it" or "tag" is a game but if played in an open space (not a confined playground) there is no way to define its length or width.
You cannot: given only the volume, there is no way to determine the length, or width or height. If you double the length and halve the width you would still have the same volume.
It's width to length ratio is 3 : 8.
The area should be measured the length way and then the width way. Then multiply the length by the width. (example: 15x10=150 square feet of area)