The cross product results in a vector quantity that follows a right hand set of vectors; commuting the first two vectors results in a vector that is the negative of the uncommuted result, ie A x B = - B x A
The dot product results in a scalar quantity; its calculation involves scalar (ie normal) multiplication and is unaffected by commutation of the vectors, ie A . B = B . A
cross: torque dot: work
A dot product is a scalar product so it is a single number with only one component. A cross product or vector product is a vector which has three components like the original vectors.
Yes and no. It's the dot product, but not the cross product.
Normally you use sine theta with the cross product and cos theta with the vector product, so that the cross product of parallel vectors is zero while the dot product of vectors at right angles is zero.
Cross product tests for parallelism and Dot product tests for perpendicularity. Cross and Dot products are used in applications involving angles between vectors. For example given two vectors A and B; The parallel product is AxB= |AB|sin(AB). If AXB=|AB|sin(AB)=0 then Angle (AB) is an even multiple of 90 degrees. This is considered a parallel condition. Cross product tests for parallelism. The perpendicular product is A.B= -|AB|cos(AB) If A.B = -|AB|cos(AB) = 0 then Angle (AB) is an odd multiple of 90 degrees. This is considered a perpendicular condition. Dot product tests for perpendicular.
cross: torque dot: work
Because in dot product we take projection fashion and that is why we used cos and similar in cross product we used sin
A dot product is a scalar product so it is a single number with only one component. A cross product or vector product is a vector which has three components like the original vectors.
The dot-product and cross-product are used in high order physics and math when dealing with matrices or, for example, the properties of an electron (spin, orbit, etc.).
Yes and no. It's the dot product, but not the cross product.
To multiply two vectors in 3D, you can use the dot product or the cross product. The dot product results in a scalar quantity, while the cross product produces a new vector that is perpendicular to the original two vectors.
Dot product and cross product are used in many cases in physics. Here are some examples:Work is sometimes defined as force times distance. However, if the force is not applied in the direction of the movement, the dot product should be used. Note that here - as well as in other cases where the dot product is used - the product is greatest when the angle is zero; also, the result is a scalar, not a vector.The cross product is used to define torque (distance from the axis of rotation, times force). In this case, the product is greatest when the two vectors are at right angles. Also - as in any cross product - the result is also a vector.Several interactions between electricity and magnetism are defined as cross products.
Normally you use sine theta with the cross product and cos theta with the vector product, so that the cross product of parallel vectors is zero while the dot product of vectors at right angles is zero.
Cross product tests for parallelism and Dot product tests for perpendicularity. Cross and Dot products are used in applications involving angles between vectors. For example given two vectors A and B; The parallel product is AxB= |AB|sin(AB). If AXB=|AB|sin(AB)=0 then Angle (AB) is an even multiple of 90 degrees. This is considered a parallel condition. Cross product tests for parallelism. The perpendicular product is A.B= -|AB|cos(AB) If A.B = -|AB|cos(AB) = 0 then Angle (AB) is an odd multiple of 90 degrees. This is considered a perpendicular condition. Dot product tests for perpendicular.
It depends on the type of product used. A dot or scalar product of two vectors will result in a scalar. A cross or vector product of two vectors will result in a vector.
(A1) The dot product of two vectors is a scalar and the cross product is a vector? ================================== (A2) The cross product of two vectors, A and B, would be [a*b*sin(alpha)]C, where a = |A|; b = |B|; c = |C|; and C is vector that is orthogonal to A and B and oriented according to the right-hand rule (see the related link). The dot product of the two vectors, A and B, would be [a*b*cos(alpha)]. For [a*b*sin(alpha)]C to equal to [a*b*cos(alpha)], we have to have a trivial solution -- alpha = 0 and either a or b be zero, so that both expressions are zeroes but equal. ================================== Of course one is the number zero( scalar), and one is the zero vector. It is a small difference but worth mentioning. That is is to say if a or b is the zero vector, then a dot b must equal zero as a scalar. And similarly the cross product of any vector and the zero vector is the zero vector. (A3) The magnitude of the dot product is equal to the magnitude of the cross product when the angle between the vectors is 45 degrees.
That really depends on the type of vectors. Operations on regular vectors in three-dimensional space include addition, subtraction, scalar product, dot product, cross product.