So in general, to create 2 dimensional figure we need X and Y co-ordinates. So in quadrant there are 4 region. so in first region the X and Y co-ordinates will be +ve, So in 2nd X -ve and Y +ve, so in 3 rd X and Y will be -ve, and in 4th region X +ve & Y -ve. So for this reason the 2nd and the 4th quadrant the object will merge. So it will leads to some kind of error.
So that's the reason we don't use 2nd and 4th angle projections.
Joseph. F. B
Rake angle is actually I dont know
i dont no
i dont no check wikipedia
I dont know
Well, I think its 180 degrees but I dont know. Sorry!! :)
To find the measurement of the fourth angle in a quadrilateral when three angles are given, you can use the property that the sum of all angles in a quadrilateral is always 360 degrees. Given that the three angles are 90, 145, and 78 degrees, you can add these together and subtract the sum from 360 to find the measurement of the fourth angle. Therefore, the fourth angle would be 360 - (90 + 145 + 78) = 47 degrees.
to tell you that i really dont know hurts me cuz i really dont know
I dont think that cris angle is married
Rake angle is actually I dont know
i dont know i am not american but i think that they dont
i dont no
i dont no check wikipedia
I dont know
The main drawback of the homolosine projection is distortion of shape and distance. This projection sacrifices accurate representation of both shape and size to achieve a compromise that minimizes distortion across the entire map.
u dont u r dum equal area of maps
Some do, some dont
i dont know maybe others can answer.