ster·e·o·phon·icadj.Of or used in a sound-reproduction system that uses two or more separate channels to give a more natural distribution of sound.Source: http://www.answers.com/stereophonic?gwp=11&ver=2.3.0.609&method=3
All three dimensional figures have more faces than a one dimensional figure. There are an infinite number of one dimensional points on a three dimensional figure
no it is a 4 dimensional figure not a 3 dimensional figure * * * * * No. A quadrilateral is a two dimensional figure. It has a length and a breadth and no more.
2 dimensional shapes are 2D shapes and polygons are plain shapes with no curves. So some 2D polygons would be squares , rectangle and many more . A circle would not be a 2D polygon.
There are an infinite number of shapes in this world. It would help both of us if you could be more specific. Regular or irregular, two-dimensional or three-dimensional, corners or vertices, etc.
The concert was even more immersive thanks to the stereophonic sound system, with music coming from different directions.
A stereophonic sound system records on two or more channels. Separate microphones are used in recording and separate speakers in reproduction. This approximates the audio effect of the original performance.
sound that is directed through two or more speakers so that it seems to surround the listener and to come from more than one source; stereophonic sound.
ster·e·o·phon·icadj.Of or used in a sound-reproduction system that uses two or more separate channels to give a more natural distribution of sound.Source: http://www.answers.com/stereophonic?gwp=11&ver=2.3.0.609&method=3
I bought a new stereo system to experience music in a more immersive and stereophonic way.
That is the correct spelling for "stereo" (a music player, or any sound system that uses two or more speakers, from the term stereophonic sound).
Stereophonic hearing refers to the ability to determine the direction and location of sound sources in space using both ears. This capacity is vital for localizing sound and can enhance the overall listening experience by providing a sense of depth and immersive quality to audio. Having two ears allows for better perception of spatial cues and a more accurate representation of the surrounding auditory environment.
Stereo (short for "stereophonic sound") uses two audio channels to give the impression of sound sources at different locations or from different directions. Stereo was a significant improvement over monophonic sound, which used only one channel and the sound was localized in a single speaker. The advantage of stereo is that it captures some of the auditory perspective and ambience (whether real or artificial) of a three-dimensional space, which makes the sounds seem much more realistic. In the real world, sounds come to us from all directions, and our sense of hearing is well-adapted to localizing the direction of sounds.The stereophonic effect was first discovered in the 1880s. Stereophonic recording was invented in the 1930s, but did not become commercially viable until the 1950s, when motion pictures began to be released with stereo soundtracks and shown in theaters equipped with stereo sound systems. Stereo sound in the home was made possible by LP records which had different audio signals cut into the two walls of the groove in the vinyl. Home stereo systems, incorporating a special two-channel phonograph pickup, as well as two amplifiers and two speakers, became available in the early 1960s and became immediately popular. By 1966, virtually all new recordings were being released in stereo LP format.In the 1970s, various four-channel and surround-sound systems, designed to further enhance the three-dimensional effect, were developed and marketed. These were not so successful. Today, surround sound is available in home theater systems, but the vast majority of digital audio players and sound systems for home and auto are still two-channel stereo. Most music recordings are sold only in two-channel format.
Three-dimensional sound, or spatial sound, refers to audio technology that creates an immersive listening experience by placing sounds in specific locations around a listener. This is achieved through techniques such as binaural recording, head-related transfer functions, and advanced sound processing algorithms. The goal is to simulate sound as it would be heard in a real-world environment, adding depth and realism to the audio.
I would have to see the term within its context to be sure, but it sounds as if somebody simply put some words together to make it sound scientific - without having any more specific meaning.
All three dimensional figures have more faces than a one dimensional figure. There are an infinite number of one dimensional points on a three dimensional figure
no it is a 4 dimensional figure not a 3 dimensional figure * * * * * No. A quadrilateral is a two dimensional figure. It has a length and a breadth and no more.