Yes.
No. You can push a cylinder across its axis - in the same way that a rectangle can be made into a parallelogram. The new cylinder would have a different shape.
A solid shape with regular area and height makes a prism. A solid shape with regular area and height makes a prism. A solid shape with regular area and height makes a prism.
Change in height and circumference
Of a square? (area/height=base) Of a triangle? ({area/height}/2=base) Or of some other shape?
If the shape in question is a triangle, then Area = 0.5 * Base * Height So Height = 2 * Area / Base
It depends on the shape for which you want the area. The area of both cones and cylinders are completely defined by height and radius.
No. You can push a cylinder across its axis - in the same way that a rectangle can be made into a parallelogram. The new cylinder would have a different shape.
No. The height usually refers to vertical height so they could slanted to any degree (between 0 and 90 degrees).
A solid shape with regular area and height makes a prism. A solid shape with regular area and height makes a prism. A solid shape with regular area and height makes a prism.
If the shape is a square, find the square root of the area and that will be the height and the width. Otherwise, you would need to find out more than the area.
Change in height and circumference
Of a square? (area/height=base) Of a triangle? ({area/height}/2=base) Or of some other shape?
If the shape in question is a triangle, then Area = 0.5 * Base * Height So Height = 2 * Area / Base
Height, width, area, perimeter.
3D shape = length x width x height 2D shape = length x height
The area of the circular face multiplied by the cylinders height
The rule for finding the area of a parallelogram is a simple equation of A=bh. For this equation, the A is area, b is base, and h is height. The area of a parallelogram is equal to the shape's base multiplied by the shape's height.