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Oh, dude, it's like this: you start by setting a counter for scores over 100 to zero. Then, you loop through the scores input by the user until they enter -1. For each score, you check if it's over 100 and increment the counter if it is. Finally, you output the total count of scores over 100. It's as easy as eating a whole Pizza by yourself!
To write a pseudocode algorithm for this task, you can use a loop that continuously reads input scores until the user enters -1. Within the loop, check if each input score is greater than 100, and if so, increment a counter variable. Once the loop ends, output the value of the counter variable, which will represent the number of scores over 100. Here is a simple pseudocode representation:
Set count = 0
Repeat
Input score
If score > 100
Increment count
Until score = -1
Output count
Sure thing, honey. Here's a simple pseudocode algorithm for ya:
3 inputs and 2 outputs
crossbar switch
There will be 2 columns: one labeled X or input and Y or output. In the first column are the numbers 1,2,3,4, and 5. Above the chart is a rule which is basically an algorithm to find the numbers under Y. For example the rule is: Y=5X-2. So that means that we have to multiply the numbers in X by 5 and subtract 2. Therefore the Y numbers are 3,8,13, 18, and 23.
It is generally referred to as "a table of values"
in math, domain is the set of possible inputs to a function while range is the set of possible outputs.