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An animator has to have knowledge of many applied math subjects. It allows the animator to find unknowns from a simple set of equations and to work out aspects of geometric figures when you are dealing with objects that move and change. An animator uses linear algebra to show the way that an object is rotated and shifted and made larger and smaller- all major actions in animation. The math that is required is College Algebra, Trigonometry, Geometry, Calculus 1 and 2 and Linear Algebra.

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Q: How do animators use math?
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