x y and z
Yes. All you need is three mutually perpendicular axes (instead of two). To visualise this, look at the corner of a room. There will be three lines coming together at the corner: floor and one wall, floor and another wall, and the two walls. These three lines would act as your axes to describe the 3-d space of the room. The axes are usually labelled x, y and z. Mathematicians (and physicists) have no problem in dealing with coordinate systems in 4 or more dimensions.
A Cartesian product of two sets is a set that contains all ordered pairs, such that the first item is from the first set and the second item from the second set. (It can be the same set twice, instead of two different sets.) For example, the Cartesian product of the sets {A, B} and {1, 2, 3} is the set of pairs: {(A, 1), (A, 2), (A, 3), (B, 1), (B, 2), (B, 3)} In general, the Cartesian product has a number of elements that is the product of the number of elements of the two products that make it up. A Cartesian product can also be defined for more than two sets. Cartesian products are very important as the basis of mathematics. For example, relations are subsets of Cartesian products. Note that functions are a special type of relation.
Think of the complex numbers as points on a coordinate system. Instead of the usual x-axis you have the real numbers, instead of the y-axis, you have the imaginary numbers.The real numbers are on the horizontal axis.The imaginary numbers are on the vertical axis.The complex numbers are any number on the plane.The non-real complex are, of course, any complex numbers that are not on the real number axis - not on the horizontal axis.Think of the complex numbers as points on a coordinate system. Instead of the usual x-axis you have the real numbers, instead of the y-axis, you have the imaginary numbers.The real numbers are on the horizontal axis.The imaginary numbers are on the vertical axis.The complex numbers are any number on the plane.The non-real complex are, of course, any complex numbers that are not on the real number axis - not on the horizontal axis.Think of the complex numbers as points on a coordinate system. Instead of the usual x-axis you have the real numbers, instead of the y-axis, you have the imaginary numbers.The real numbers are on the horizontal axis.The imaginary numbers are on the vertical axis.The complex numbers are any number on the plane.The non-real complex are, of course, any complex numbers that are not on the real number axis - not on the horizontal axis.Think of the complex numbers as points on a coordinate system. Instead of the usual x-axis you have the real numbers, instead of the y-axis, you have the imaginary numbers.The real numbers are on the horizontal axis.The imaginary numbers are on the vertical axis.The complex numbers are any number on the plane.The non-real complex are, of course, any complex numbers that are not on the real number axis - not on the horizontal axis.
Anything or any word could be used instead of I. He, she, it, all, us, you, me, myself,...Try writing as a third person narrative. To best describe a situation or the way you see them or yourself, and I shouldn't be as much of a matter.Third person narrator could be an unknown, and unmentioned spirit, like a fly on the wall.
instead of being that
Hey, With 2 axes its x and y with 3 its x,y and z Toby
x z y
Yes. All you need is three mutually perpendicular axes (instead of two). To visualise this, look at the corner of a room. There will be three lines coming together at the corner: floor and one wall, floor and another wall, and the two walls. These three lines would act as your axes to describe the 3-d space of the room. The axes are usually labelled x, y and z. Mathematicians (and physicists) have no problem in dealing with coordinate systems in 4 or more dimensions.
AutoCAD uses the Cartesian coordinate system as a basis to layout its vectors. Each coordinate is the distance of a point on the x-, y-, or z-axis from the origin.In 2D settings, it uses the (x , y) format.In 3D settings, it uses the (x, y, z) format.For example, you do the LINE command and place it at (0, 0), that coordinate will be the start of the line segment. The next point clicked, for example (2, 3) is going to be the end of that line segment.If you use the "@" notation when placing vectors, you have a distance compared to what the previous point was instead of compared to the origin.For example, if you added another line segment onto the previous line that went from (0, 0) to (2, 3), you might want the line to go 1 unit up and 1 unit right compared to the previous endpoint (2, 3). If this is so, you can do "@1, 1" to make the line segment go 1 up and 1 right from the previous point.
Not quite. Instead of being described in Cartesian coordinates such as X, Y, and Z, celestial objects are described in an angular coordinate system sometimes called "rho, theta". These are letters of the Greek alphabet often used to measure angles.We still use three coordinates representing the number of degrees around the ecliptic a celestial object is, and the number of degrees north or south of the ecliptic plane. The third coordinate is a distance. These are similar to the bearing, elevation and range coordinates that you might use in gunnery.
A Cartesian product of two sets is a set that contains all ordered pairs, such that the first item is from the first set and the second item from the second set. (It can be the same set twice, instead of two different sets.) For example, the Cartesian product of the sets {A, B} and {1, 2, 3} is the set of pairs: {(A, 1), (A, 2), (A, 3), (B, 1), (B, 2), (B, 3)} In general, the Cartesian product has a number of elements that is the product of the number of elements of the two products that make it up. A Cartesian product can also be defined for more than two sets. Cartesian products are very important as the basis of mathematics. For example, relations are subsets of Cartesian products. Note that functions are a special type of relation.
idk look it u instead of wasting 10 minutes of ur life typing the question onto this website
the point at which a given line cuts a coordinate axis; the value of the coordinate at that point.
Bouncy, lively and wavyare words that can describe someone's hair.
Since a sinusoidal waveform is really based off of a rotating circle you can describe its position in time using polar coordinates (magnitude, phase angle) OR put that circle on a Cartesian plane and describe it with normal x and y coordinates (instead of x and y we call it real and imaginary because the sinusoids we see are really just the up and down parts, aka 1 of the 2 dimensions, of the entire rotating circle).
To work out a coordinate when there are no numbers on either the X or Y axis begin by drawing a vertical line down from the point of interest and have it cross the horizontal axis. Where the two meet label it as X and then use a ruler to measure from the 0 point to the X. This will give you the X axis coordinate. Repeat the process to find the Y coordinate but draw a horizontal line from the point of interest instead of a vertical line.
A solvent.