A reflex action is a movement your body does automatically. The body moves almost immediately in response to specific stimulation.
True. But an eighteen may not be able to survive independently without help from their parents - be it financial or shelter in the family home.
false
False. Speed can have a significant impact on decision-making processes. When making decisions, individuals must consider factors such as time constraints, urgency of the situation, and potential consequences of delaying action. Speed can influence the quality of decisions made, as quick decisions may be more impulsive and less thoroughly considered compared to decisions made with careful deliberation.
The easiest way to jump is by entering this code in the correct places. You could set the gravity but this way is easier. This will work in both the pro and lite put this code in you Create event of you player falling=false; //Variable for Falling hitting=false; //Variable for if you are hitting something grav=7; //Gravity movement=6; //Speed at which you move jump=0; //Used for jumping jumping=false; //If you are jumping or not space=false; //if space is pressed doublejumping=false //if doublejumping doublej=0; //for doublejumping put this code in you step event of you player //FALLING: if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping) //not touching ground, or jumping{ y+=grav; //Move down the number gravity grav=7; //Keeps gravity set falling=true; //says the player is falling } if(keyboard_check_pressed(vk_space)){ //if keypressed SPACE space=true //space=true. For other purposes } if(keyboard_check_released(vk_space)){ //if space not pressed space=false //space is false } if(space=true && jumping==false) //if space is pressed, and jumping is false{ jumping=true; //jumps space=false //space no longer pressed } if(space=true && jumping==true && doublejumping=false) //if space pressed, player jumping, and not doublejumping { doublejumping=true //doublejumps jumping=false //no more jumping } if(jumping) //if jumping is true{ y-=jump; //go up jump jump-=.5; //lower jump a little if(jump<0) && doublejumping=false //if jump is nil and not doublejumping { falling=true; //fall } if(jump<-10) { //if jump is below -10, set it to 10 jump=-10; } } if(doublejumping) //if doublejumping{ y-=doublej; //go up doublej doublej-=.5; //lower doublej a little if(doublej<0) { //is doublej is nil, fall falling=true; } if(doublej<-10) { //if doublej is below -10, set it to -10 doublej=-10; } } if(collision_point(x,y,ground,true,false) && falling) { //if touching ground and falling jump=10; //jump is 10, for next jump jumping=false; //No longer jumping falling=false; //no longer falling doublejumping=false //no longer doublejumping } if(keyboard_check(vk_left)) { //MOVEMENT. if left key is pressed x-=movement; //move left } if(keyboard_check(vk_right)) { //if right pressed x+=movement; //move right } if falling=false && jumping=true { //if falling is false, and jumping is true { doublej=10; //doublej is 10 } } Done. if you r having trouble download the example http://www.willhostforfood.com/users/warsome/doublejumpgrav.gmk
False.
That would be a true statement. Things like blinking, breathing, and heartbeating are all reflex actions. Menaing we don't have to think about doing them.
False
4 a+ the answer is false
true
4 a+ the answer is false
False. Reflex actions are typically coordinated by reflex arcs involving the spinal cord rather than reflex centers in the brain. The spinal cord can process and respond to certain stimuli without involving higher brain centers, allowing for quick and automatic responses.
False
False.
false
True. Erosion is the process of moving weathered rock and soil from one place to another through the action of water, wind, ice, or other external agents.
False
false A+