answersLogoWhite

0

The shape is called the teardrop shape!

In 2-dimensions, its parametric equation is

x = sin(t)*sinm(t/2)

y = cos(t) for -pi < t < pi

The integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.

The 3-d version is obtained by rotating this shape about the y axis.

The shape is called the teardrop shape!

In 2-dimensions, its parametric equation is

x = sin(t)*sinm(t/2)

y = cos(t) for -pi < t < pi

The integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.

The 3-d version is obtained by rotating this shape about the y axis.

The shape is called the teardrop shape!

In 2-dimensions, its parametric equation is

x = sin(t)*sinm(t/2)

y = cos(t) for -pi < t < pi

The integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.

The 3-d version is obtained by rotating this shape about the y axis.

The shape is called the teardrop shape!

In 2-dimensions, its parametric equation is

x = sin(t)*sinm(t/2)

y = cos(t) for -pi < t < pi

The integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.

The 3-d version is obtained by rotating this shape about the y axis.

User Avatar

Wiki User

11y ago

Still curious? Ask our experts.

Chat with our AI personalities

BlakeBlake
As your older brother, I've been where you are—maybe not exactly, but close enough.
Chat with Blake
ProfessorProfessor
I will give you the most educated answer.
Chat with Professor
LaoLao
The path is yours to walk; I am only here to hold up a mirror.
Chat with Lao
More answers

The shape is called the teardrop shape!

In 2-dimensions, its parametric equation is

x = sin(t)*sinm(t/2)

y = cos(t) for -pi < t < pi

The integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.

The 3-d version is obtained by rotating this shape about the y axis.

User Avatar

Wiki User

11y ago
User Avatar

Add your answer:

Earn +20 pts
Q: What geometric shape is a teardrop?
Write your answer...
Submit
Still have questions?
magnify glass
imp