A generic rectangle is usually for multi-digit numbers. You break the numbers apart into it's 1s, 10s, 100s, 1000s, etc. values and multiply with each other. It's kind of like FOIL. So 12 * 34 would be (2*4)+(2*30)+(4*2)+(4*10). All in a box that is.
10 2
__________
30 | 300 | 60 |
|____|_____|
4 | 40 | 8 |
|____|_____|
12*34= 300+60+40+2=402
A [generic] rectangle is a quadrilateral that has two pairs of opposite sides parallel and equal in length, along with 4 right angles.
You must use the information given that describes that particular rectangle,together with the laws, equations, and formulas you have that relate to theproperties of rectangles, to derive the missing information.The answer will depend on what dimension is missing and what information you do have.
A rectangle has NO faces. A rectangle has FOUR(4) Sides.
... right angles, by definition of a rectangle.... right angles, by definition of a rectangle.... right angles, by definition of a rectangle.... right angles, by definition of a rectangle.
it is possible to draw a square that is a rectangle?
A [generic] rectangle is a quadrilateral that has two pairs of opposite sides parallel and equal in length, along with 4 right angles.
If the length and the breadth of the rectangle represent the two numbers, then the area of the rectangle is equal to their product. But, how do find the area? You multiply the two numbers. So this appears to be a long way to do something that is inherently straightforward!
A quadrilateral is just the generic term given to any four-sided polygon, examples of which include the square, rectangle, kite, rhombus, trapezoid, and parallelogram.
A parallelagram can be a square, which has four lines of symmetry or a rectangle which has two lines of symmetry but the generic parallelagram has zero lines of symmetry
Fentanyl is a generic drug.
C++ has no generic graphics capability whatsoever. Graphics are platform-specific, and every C++ implementation provides its own API and libraries specific to the intended platform. For instance, the following user-defined Visual C++ MFC function will centre any text (t) within a given rectangle (r) relative to the given device context (dc): void centre_text(CString& t, CRect& r, CDC& dc) { CRect b; // bounding rectangle. // Calculate the bounding rectangle of the text: dc.DrawText( t, b, DT_CALCRECT ); // Position the bounding rectangle in the centre of the given rectangle: b.MoveToXY( r.left + (( r.Width() - b.Width() ) / 2 ), r.top + (( r.Height() - b.Height() ) / 2 )); // Draw the text in the bounding rectangle: dc.DrawText( t, b, DT_NOCLIP ); } Note that the above code is non-generic and therefore cannot be ported to other platforms. It will only work in Visual C++ MFC applications. However, the principal will be largely the same on other platforms: calculate the bounding rectangle, move it to the centre of the intended rectangle and then print the text in the bounding rectangle.
You must use the information given that describes that particular rectangle,together with the laws, equations, and formulas you have that relate to theproperties of rectangles, to derive the missing information.The answer will depend on what dimension is missing and what information you do have.
crossed rectangle is not a rectangle, rectangle have to have 90 degree angles.
Quadrilaterals are a generic class of polygons (shapes that have only straight sides) that simply have 4 sides. "Quadrilateral" literally means "4-sided". Given that, I'm sure you can think of 2 very common quadrilaterals that have right angles: the "rectangle", and a special form of rectangle called a "square". The name "rectangle" literally means "right angle", and is called such because all 4 sides of this type of quadrilateral are connected by right angles. A square is a rectangle, all four of whose sides are equal in length. So a square is a rectangle is a quadrilateral.
A quadrilateral is a generic term used to describe a four sided polygon. In other words, it is a shape that has four sides.A rectangle, rhombus, parallelogram and trapezium (trapezoid) has four sides. In light of this, it can be classified as a quadrilateral but, if the quadrilateral has no sides and angles equal, it could not be classified as any of the foregoing.
Rectangle area = (rectangle width) x (rectangle height)
a rectangle