-40 feet to the left
You can do it graphically by drawing the vectors with the end of the first touching the beginning of the second, the end of the second touching the beginning of the third, and so on, being careful to maintain the direction and the scale of the magnitude of each. The resultant is then the vector that starts at the beginning of the first vector and ends at the end of the last vector. You should get the same resultant no matter what order you put the vectors in. You can do it matematically by trigonometrically separating each vector into its x and y components, adding together all the x's and adding together all the y's, then calculating the resultant. Think of each vector as the hypotenuse of a right triangle. After adding together the x's and y's, the two sums are the two sides of a right triangle whose hypotenuse is the resultant.
Construct the rectangle that contains the right angle subtended by the vectors. Calculate or construct the diagonal of the rectangle. The diagonal is the hypotenuse of a right triangle with the two vectors as sides. The hypotenuse is also the vector that is the sum of the two original vectors. Calculate the magnitude of that vector by applying the theorem.
In a Euclidean plane, a rectangle is a four-sided polygon (i.e., a quadrilateral) having opposite sides parallel to one another (i.e., a parallelogram) and 90 degree (i.e. right angled) corners.
Select two axes in a 2-d plane along which you want the vector components (3 axes in 3-d and so on). The axes must meet at a point, but need not be perpendicular.In 2-d, draw a parallelogram so that its diagonal is the given vector and the adjacent sides are parallel to the axes. These adjacent sides will represent the components of the vector.If the axes are at right angles and the vector Vmakes an angle t with the positive horizontal axis, thenhorizontal component = V*costandvertical component = V*sint
Another right angle.
-40 feet to the left
Any vector can be "decomposed" into components along any two non-parallel directions. In particular, a vector may be decomposed along a pair (more in higher dimensional spaces) of orthogonal directions. Orthogonal means at right angles and so you have the original vector split up into components that are at right angles to each other - for example, along the x-axis and the y-axis. These components are the rectangular components of the original vector. The reason for doing this is that vectors acting at right angles to one another do not affect one another.
Describe scalar and vector quantities. Include a definition and provide at least one example of how they are alike and how they are different.
The orthonormal is a direction at right angles to the vector.
I don't believe there IS such a thing as 'vector' mass, which is quite a contrast between them right there.
Usually the first one is right and the second is up.
The multiplicative resultant is a three unit vector composed of a vector parallel to the 3 unit vector and a vector parallel to the product of the 3 unit and 4 unit vectors. R = (w4 + v4)(0 +v3) = (w40 - v4.v3) + (w4v3 + 0v4 + v4xv3) R = (0 - 0) + w4v3 + v4xv3 as v4.v3 =0 ( right angles or perpendicular)
From the information given, we don't really know. We know that the acceleration vector points to the right, but the velocity could be anywhere.
aVL (unipolar left arm electrode) -> augmented voltage/vector left aVR (unipolar right arm electrode) -> augmented voltage/vector right aVF (unipolar left leg electrode) -> augmented voltage/vector foot
The usage "mediolateral" is strictly used to describe relative position along the left-right axis, to avoid confusion with the terms "superficial" and "deep" (see below). The usage "mediolateral" is strictly used to describe relative position along the left-right axis, to avoid confusion with the terms "superficial" and "deep" (see below). The usage "mediolateral" is strictly used to describe relative position along the left-right axis, to avoid confusion with the terms "superficial" and "deep"
The usage "mediolateral" is strictly used to describe relative position along the left-right axis, to avoid confusion with the terms "superficial" and "deep" (see below). The usage "mediolateral" is strictly used to describe relative position along the left-right axis, to avoid confusion with the terms "superficial" and "deep" (see below). The usage "mediolateral" is strictly used to describe relative position along the left-right axis, to avoid confusion with the terms "superficial" and "deep"
Vectors are added graphically tip to tail. You subtract vector B from vector A by adding vector -B to vector A. Where -B means a vector that points in the opposite direction as B , but has same magnitude. For example to subtract B (magnitude 4, points left) from vector A (magnitude 3, points up), first draw A, then draw -B (magnitude 4, points right) ,starting -B at the tip of A. Then the vector that connects the tail of A to the tip of -B is the difference A - B or A + (-B) . In this example A & -B form the legs 3 & 4 of a right triangle so the hypotenuse (which is A - B) is 5.