its called a plane
Length and breath or length and width.
When it is a scale model the model is proportional to the actual object only much smaller.
The 3 dimentions of any 3d object is height,width and depth. 2d objects only have width and height,and 1d objects are represented only by a line of a certain length.
Scale factor
Height (thickness or dept) Width Length
a plane
A rectangle.
It is a line. A line has a midpoint, and other locations defined from the midpoint, but is infinitely long.
A 4D object refers to an object with four dimensions, typically represented mathematically using four coordinates. In physics, time is often considered the fourth dimension alongside the three spatial dimensions. Visualizing or understanding 4D objects can be challenging because we are limited to perceiving three spatial dimensions.
The dimensions of angular momentum are usually represented as mass multiplied by velocity multiplied by distance, which is equivalent to kilogram meters squared per second (kg m^2/s). It is a measure of the rotational motion of an object.
An object that exists in three dimensions is called a solid.
represented byRepresented By a object diagram.
No; that is the default. In other words, if you don't add "extends", the class will automatically inherit from the "Object" class.No; that is the default. In other words, if you don't add "extends", the class will automatically inherit from the "Object" class.No; that is the default. In other words, if you don't add "extends", the class will automatically inherit from the "Object" class.No; that is the default. In other words, if you don't add "extends", the class will automatically inherit from the "Object" class.
[object Object]
I think you are asking "What is a scale model"?
The formula to calculate the magnitude of the force of static friction on an object at rest on a level tabletop is given by f_static = μ_s * N, where f_static is the force of static friction, μ_s is the coefficient of static friction, and N is the normal force acting on the object.
Yes, the force that supports the weight of an object placed on a surface at rest, such as a book on a tabletop, is called the normal force. It acts perpendicular to the surface and counteracts the force of gravity to keep the object in equilibrium.