For two dimensional shapes, a vertex (plural vertices) is a point where two sides meet.For 3D shapes, a vertex is a point where three or more faces meet.
the answer is cylinder
A star is not a specific shape: it is a generic word for a shape which has an even number of vertices. The interior angles at alternate vertices are usually reflex angles. A star can have six or more vertices.
Any regular polygon with more than 4 sides with have all its corners (vertices) equal. Furthermore, an irregrular polygon with more than four sides can always have four equal vertices.
A triangle for example has 3 vertices.
A shape with 7 sides.
a shape with 7 vertices
A shape with four sides has more vertices because there are more points where edges (straight lines) meet than a 3-sided shape.
A 4 sided shape which is a quadrilateral has more vertices than a 3 sided shape which is a triangle
Assuming that each vertex is used to connect exactly two sides, all two-dimensional shapes will have the same number of sides as vertices. So a shape with 4 sides will have 4 vertices and a shape with 3 sides will have 3 vertices. Think of a square (4 sides, 4 vertices) and a triangle (3 sides, 3 vertices).
A 4 sided shape has 4 vertices whereas a 3 sided shape has 3 vertices.
Shape has fewer than 6 sides
any closed shape with 4 sides or more sides. The question does not specify only four vertices!
The number of vertices does not determine the number of faces. If the shape with 6 vertices was a quadrilateral based bipyramid, it would have 8 faces. A hexagonal based pyramid has 7 vertices and 7 faces. So more vertices does not necessarily imply more faces.
Polygons of 6 or more sides have more than 5 vertices such as an octagon which has 8 vertices
A quadrilateral has 4 sides. It has no vertices as a quadrilateral is a two dimensional shape. * * * * * A vertex is a point where two or more lines (edges) meet. There is no requirement for the figure to be three dimensional. So the correct answer is that is has 4 vertices.
Yes. Two triangle touching corner-to-corner. There would be six sides, but only 5 vertices because one vertex is shared.