They are vectors of equal magnitudes in oppositedirections. When you add them, they cancel out each other.
69 degrees
A unit vector is a vector whose magnitude is one. Vectors can have magnitudes that are bigger or smaller than one so they would not be unit vectors.
yeah, it can. for example consider two antiparallel vectors of magnitude 5,3 whose resultant is 2, which is smaller than both components.....
Two is the minimum number of vectors that will sum to zero.
They are vectors of equal magnitudes in oppositedirections. When you add them, they cancel out each other.
The minimum number of vectors with unequal magnitudes whose vector sum can be zero is two. These vectors must have magnitudes and directions that cancel out when added together to result in a zero vector sum.
69 degrees
The formula for calculating the magnitude of the resultant vector when adding two vectors is: magnitude = sqrt((vector1 magnitude)^2 + (vector2 magnitude)^2 + 2 * vector1 magnitude * vector2 magnitude * cos(theta)) where theta is the angle between the two vectors.
The angle between two vectors whose magnitudes add up to be equal to the magnitude of the resultant vector will be 120 degrees. This is known as the "120-degree rule" when adding two vectors of equal magnitude to get a resultant of equal magnitude.
The head-to-tail rule is a method used to find the resultant of two vectors by placing the tail of one vector against the head of the other. For example, if a 5N force is applied east and a 3N force is applied north, using the head-to-tail rule, the resultant force can be found by connecting the tail of the first vector to the head of the second vector to form a triangle.
Start with a point O. Draw a line OA in the direction of the first vector and whose length represents the magnitude of that vector (to some scale). From A, draw the line AB in the direction of the second vector and whose length represents the magnitude of that second vector (to the same scale). Then the direction and length of the straight line OB represent the direction and (to the same scale) the magnitude of the resultant vector.
You can do it graphically by drawing the vectors with the end of the first touching the beginning of the second, the end of the second touching the beginning of the third, and so on, being careful to maintain the direction and the scale of the magnitude of each. The resultant is then the vector that starts at the beginning of the first vector and ends at the end of the last vector. You should get the same resultant no matter what order you put the vectors in. You can do it matematically by trigonometrically separating each vector into its x and y components, adding together all the x's and adding together all the y's, then calculating the resultant. Think of each vector as the hypotenuse of a right triangle. After adding together the x's and y's, the two sums are the two sides of a right triangle whose hypotenuse is the resultant.
A unit vector is a vector whose magnitude is one. Vectors can have magnitudes that are bigger or smaller than one so they would not be unit vectors.
yeah, it can. for example consider two antiparallel vectors of magnitude 5,3 whose resultant is 2, which is smaller than both components.....
Two is the minimum number of vectors that will sum to zero.
120 deg