A bitmap is a series of bits which represents a rasterized graphic image, each pixel being represented as a group of bits.
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A bitmap for an electronic image is a specification of the space occupied by the image and information about the colour of each dot (pixel) in it.
A bitmap image doesn't necessarily have a specified height and width. It can be changed by pressing (Ctrl+E), or the long way; Image > Attributes
swf is vector format, that means image can be re sized without loss of quality, but if you place bitmap or raster image in swf file when resized (enlarged) image will appear blurry.
Vector describes both speed and direction. In graphic programs, a vector graphic scales smoothly (more so than a bitmap image).
== == Hi Koso I am excited work in ISO ...please can you tel me, if you have any ISO manual for VISA, hypercom, MC do you mean how is data formatted or do you mean how do you specifically use "packed" data? e.g. a financial transaction request, let's suppose it has ascii format and the bitmap is binary, I'll represent binary data with 'b' as I can't (or won't) go through the trouble of making an actual binary bitmap: 0200bbbbbbbb165500007891111111003000000000000100 Now the above shows only the start of the message and not a real bitmap, but the format should be clear: the first 4 bytes are the message type, in this case "0200", financial transaction request (a response would be 0210). The next 8 bytes are the binary bitmap (64 bits) that will, if done correctly, show which bits (data elements) are present i.e. have value "1" and not "0". Now in this case I show you 3 following data elements which are present in most requests: cardnumber (2), processing code (3) and transaction amount (4). Data element 2 is cardnumber and has variable length where the length subfield is 2 positions - here you can see it has value "16", which means the next 16 bytes are the cardnumber. Then comes data element 3 which is fixed length 6 positions for the processing code, in this case "003000" which means purchase (first 2 positions "00") using a credit card (positions 3-4 "30"). Then comes data element 4 which is a 12 position fixed length numeric field for the transaction amount, in this case 1 (of whatever currency) because 000000000100 translates to 1.00 currency unit. The currency will be determined in the data element 49 later in the stream, e.g. 840 would be USD. It's like this: the ISO-message roughly exists of 3 things: - message type (MTI) - bitmap(s) - data (elements) The message type can be packed or unpacked and if unpacked, it can be either EBCDIC or ASCII. If it's packed (like with "Hypercom" iso or Visa ISO). each byte contains 2 numbers, if you look at the hex value, which you have to "nibble" to get the expanded value. So if your message type (and other numerical data elements) is packed, the message type is your first 2 bytes instead of your first 4 bytes, after which comes your bitmap. Your bitmap can be either single, double or triple and also can be either hex or binary. A normal Point of Sale message contains a single binary bitmap, i.e. 8 bytes with 64 bits turned on or off. After you figure out which bits are on or off, you start parsing the data elements based on the bitmap data element definition, the fact if they're packed or not (if numeric), they are variable length and if they're alpha numeric, if they're ASCII or EBCDIC. It's complicated but once you make one good routine with your data elements, format all defined in tables, you'll breeze through any type of ISO. I'm programming on a daily basis with Hypercom ISO, Visa, Mastercard, Discover and another 3rd party vendor and they're all a bit different ... Regards, Koos Bezemer Curacao
if u hav windows, right click on the image and click on open with then, click on paintOn paint, click on file, save as, and sava the image in jpeg format on save as type, which is usually below the file name.