The sum of all the velocity vectors.
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
To find the resultant velocity when combining two velocities going in opposite directions, you simply subtract the smaller velocity from the larger velocity. The direction of the resultant velocity will be in the direction of the larger velocity.
The sum of all the velocity vectors.
To calculate the resultant velocity of two velocities in the same direction, simply add the two velocities together. The resultant velocity will be the sum of the individual velocities.
Velocity=displacement(distance)/time.
Resultant velocity is the overall velocity of an object when taking into account both its speed and direction. It is calculated by combining the individual velocities of the object using vector addition. The resultant velocity represents the net effect of all the individual velocities acting on the object.
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
Resultant velocity is the single velocity that represents the net effect of multiple velocities acting on an object. It is calculated by vector addition, taking into account both the magnitude and direction of each individual velocity.
The resultant velocity is calculated by adding the velocity of the airplane to the velocity of the tailwind, as they are in the same direction. Therefore, the resultant velocity of the airplane is 1260 km/h east (1200 km/h + 60 km/h).
"addition and subtraction"Resultant velocity refers to the sum of all vectors in an equation. The two math functions that are used to calculate the resultant velocity are addition and subtraction.
Vresultant = V1 + V2
by using trig. So draw a triangle out with the given information. for example 1 line is 12m/s, another line is Um/s (u for unknown) and one line is resultant velocity. add your angle in and use trig to work out what you want.