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That all depends on the angles between the vector and the components.

The only things you can say for sure are:

-- none of the components can be greater than the size of the vector

-- the sum of the squares of the components is equal to the square of the size of the vector

Q: How do vector components compare in size to the vector from which they came?

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No. The size of the size of the vector drawn indicates the magnitude.

It is a vector with the same magnitude (size) but acting in the opposite direction.

A vector is a mathematical quantity that has a magnitude (size) as well as a direction.Its magnitude and direction.

The length of the arrow signifies the magnitude or size of the vector.

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A magnitude (size) and a direction.

You have to learn vector addition. This can be done graphically, or by algebraically by adding components.

The vector size() member returns the current size of the vector, in elements.

The size of a velocity vector is its magnitude, which represents the speed of the object and in which direction it is moving. It is a scalar quantity that is calculated using the Pythagorean theorem by taking the square root of the sum of the squares of the vector's components in each dimension.

No. The size of the size of the vector drawn indicates the magnitude.

It is a magnitude that has a size and a direction. You can also express it as having components in different directions; for example, in the x-direction and in the y-direction.

The size of a vector is not fixed at time of compilation as it can be altered by events that can be written into code. For example, a vector can have a new Node pushed to the back when something happens, altering the size of the vector during run-time.

A vector has size (magnitude) and direction. It represents a quantity with both a numerical value (magnitude) and an associated direction in space.

Yes. You can consider a vector of being made up of a magnitude (size) and a direction. If any of the two changes, it is no longer the same vector. Alternately, you can also consider a vector (in two dimensions, for simplicity) as being made up of an x-component and a y-component. It is not possible to change the angle without changing at least one of the two components.

It is a vector with the same magnitude (size) but acting in the opposite direction.

An Arrow can be used to represent a vector by having the direction of the arrow indicate the direction of the vector and the size or length of the arrow represent the size of the vector.

import java.util.Vector; public class VectorTest { /** * @param args */ public static void main(String[] args) { //instantiating a vector Vector vct = new Vector(); //Add objects to a vector vct.add("One"); //getting values from the vector String val = (String) vct.get(0); //vector size System.out.println("Vector size is: " + vct.size()); //removing elements from a vector vct.remove(0); } }