You can use the formula: y=mx+b (berdill)
Calculate slope as slope=(y2-y1)/(t2-t1).
On the standard Cartesian graph, horizontal lines have zero slope. They all have the equation Y = a number
If an x-t graph is a position-time graph, velocity is the slope of the line on the graph.
If you graph distance vs. time, the slope of the line will be the average speed.
two ways : 1. calculate the slope of the two lines, if it is same, they are parallel. 2. draw a perpendicular line ( 90 degrees) from on of the lines and if it intersects the other line at 90degrees then they are parallel -HD
Calculate slope as slope=(y2-y1)/(t2-t1).
Speed (in the radial direction) = slope of the graph.
From a velocity-time graph, you can calculate the acceleration by finding the slope of the graph at a certain point. The area under the graph represents the displacement of the object. You can also determine the direction of motion based on the slope of the graph (positive slope indicates motion in one direction, negative slope indicates motion in the opposite direction).
On the standard Cartesian graph, horizontal lines have zero slope. They all have the equation Y = a number
If an x-t graph is a position-time graph, velocity is the slope of the line on the graph.
If you graph distance vs. time, the slope of the line will be the average speed.
two ways : 1. calculate the slope of the two lines, if it is same, they are parallel. 2. draw a perpendicular line ( 90 degrees) from on of the lines and if it intersects the other line at 90degrees then they are parallel -HD
a stright line going acrossed the graph lines. :)
To find the velocity of a position-time graph, you calculate the slope of the graph at a specific point. The slope represents the rate of change of position with respect to time, which is the velocity. The steeper the slope, the greater the velocity.
Points: (x, y) and (x, y) Slope: y1-y2/x1-x2
To determine the spring constant from a graph, you can calculate it by finding the slope of the line on the graph. The spring constant is equal to the slope of the line, which represents the relationship between force and displacement. By measuring the force applied and the corresponding displacement, you can plot these points on a graph and calculate the spring constant by finding the slope of the line that connects the points.
That's not correct. If you have a graph of distance as a function of time, the speed is the slope of the graph.