Just add each of the corresponding components - the first component with the first component, the second component with the second component, etc. Here is an example. A = (5, 7), B = (-3, 2). Adding each component, you get: A + B = (5 + (-3), 7 + 2) = (2, 9).
If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.
Graphically: By laying them head-to-tail (move one of the vectors without rotatint it, so that its tail coincides with the head of the other vector). Algebraically: Separate each vector into components, e.g. in 2 dimensions, separate it into components along the x-axis and along the y-axis. Add those components. To subtract, just add the opposite vector.
Ans :The Projections Of A Vector And Vector Components Can Be Equal If And Only If The Axes Are Perpendicular .
That all depends on the angles between the vector and the components. The only things you can say for sure are: -- none of the components can be greater than the size of the vector -- the sum of the squares of the components is equal to the square of the size of the vector
Velocity is a vector, you can sum velocity in terms of direction components such as x and y.
If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.
Mainly because they aren't scalar quantities. A vector in the plane has two components, an x-component and a y-component. If you have the x and y components for each vector, you can add them separately. This is very similar to the addition of scalar quantities; what you can't add directly, of course, is their lengths. Similarly, a vector in space has three components; you can add each of the components separately.
A vector has both a magnitude and a direction. To add vectors, you graphically put them head-to-tail; or, to do it with math, separate the vector into x and y components, and add the two components separately. Or more than two components, depending on the number of dimensions used.
Graphically: By laying them head-to-tail (move one of the vectors without rotatint it, so that its tail coincides with the head of the other vector). Algebraically: Separate each vector into components, e.g. in 2 dimensions, separate it into components along the x-axis and along the y-axis. Add those components. To subtract, just add the opposite vector.
The components of a vector are magnitude and direction.
The components of a vector are magnitude and direction.
Just add their magnitudes. The combined vector will have the same direction as the original vectors.Just add their magnitudes. The combined vector will have the same direction as the original vectors.Just add their magnitudes. The combined vector will have the same direction as the original vectors.Just add their magnitudes. The combined vector will have the same direction as the original vectors.
Ans :The Projections Of A Vector And Vector Components Can Be Equal If And Only If The Axes Are Perpendicular .
That all depends on the angles between the vector and the components. The only things you can say for sure are: -- none of the components can be greater than the size of the vector -- the sum of the squares of the components is equal to the square of the size of the vector
Velocity is a vector, you can sum velocity in terms of direction components such as x and y.
If all the components of a vector are zero, the magnitude of the vector will always be zero.
prrpendicular projections of a vector called component of vector