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Streamline flow:The flow of a fluid is said to be streamline (also known as steady flow or laminar flow), if every particle of the fluid follows exactly the path of its preceding particle and has the same velocity as that of its preceding particle when crossing a fixed point of reference.Turbulent flow:The flow of a fluid is said to be turbulent or disorderly, if its velocity is greater than its critical velocity. Critical velocity of a fluid is that velocity up to which the fluid flow is streamlined and above which its flow becomes turbulent. When the velocity of a fluid exceeds the critical velocity, the paths and velocities of the fluid particles begin to change continuously and haphazardly. The flow loses all its orderliness and is called turbulent flow.
velocity.
Accelerating...or was accelerating.
It doesn't necessarily mean that the final velocity is always greater than the initial, if the initial velocity was at rest or 0 m/s then any form of movement would be greater. In cases where the final is smaller is like running into a wall or a decrease in acceleration.
Acceleration
To calculate the velocity after a perfectly elastic collision, you need to apply the principle of conservation of momentum and kinetic energy. First, find the initial momentum of the system before the collision by adding the momenta of the objects involved. Then, find the final momentum after the collision by equating it to the initial momentum. Next, solve for the final velocities of the objects by dividing the final momentum by their respective masses. Finally, make sure to check if the kinetic energy is conserved by comparing the initial and final kinetic energy values.
inelastic collision The formulas for the velocities after a one-dimensional collision are: where V1f is the final velocity of the first object after impact V2f is the final velocity of the second object after impact V1 is the initial velocity of the first object before impact V2 is the initial velocity of the second object before impact M1 is the mass of the first object M2 is the mass of the second object CR is the coefficient of restitution; if it is 1 we have an elastic collision; if it is 0 we have a perfectly inelastic collision
Both the gliders will be travelling at exactly the same speed as the initial velocity but in opposite directions.
We know that momentum is conserved, so we'd have no trouble answering that question if you had just told us what their velocities were before the collision.
Uniform velocity
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
Velocity=displacement(distance)/time.
Velocity is a vector, you can sum velocity in terms of direction components such as x and y.
A collision where the velocity remains the same but there is impact still.
It isn't clear what you mean by the "height of a velocity".
A resultant velocity is the vector sum of two or more velocities (remember that a velocity has both speed and direction).