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program to find maximum of two numbers using pointers
five
It depends how good they are at shooting hoops.
These are called twin compasses.
When structures are passed as arguments to functions, the entire structure is typically pushed on the stack, using as many words as are required. (Programmers often choose to use pointers to structures instead, precisely to avoid this overhead.) Some compilers merely pass a pointer to the structure, though they may have to make a local copy to preserve pass-by-value semantics. Structures are often returned from functions in a location pointed to by an extra, compiler-supplied ``hidden'' argument to the function. Some older compilers used a special, static location for structure returns, although this made structure-valued functions non-reentrant, which ANSI C disallows.
Mouse Pointer.
Sure.
Examples: * [] -> = ==,<=,<,!=,>=,> +,+=,-,-=
the different pencil pointers are albert Einstein. Archimedes and some other jinjurikis
Increment and decrement only.
Pointers have a very significant importance. Rather than pointing to the variable, they help in pointing to the location of variable.
a pointer is a variable that contains memory location of another variable.the value u assign to the pointers are memory address of other variable.
the move pointer
The most important use of pointers comes when we pass value by reference to any function. You do not need to create a second memory location as in pass by value. You can mofify the original variable by using its address.
a. adding and subtracting the integer values b. adding and subtracting the pointers c. incrementing and decrementing the pointers other than tis pointer operations include relational operations such as =,<,>.
Pointers are variable that are used to point to the address of another variable. OR Pointers can also me defined as variables that are used to store address of another variable. They provide means through which the memory location of variable can be directly accessed and they also support dynamic allocation routines.
Process ManagementMemory ManagementInput/Output ManagementFile ManagementInterface (Menus Pointers ect)