Depends on the situation.
Vector A x Vector B= 0 when the sine of the angle between them is 0
Vector A . Vector B= 0 when the cosine of the angle between them is 0
Vector A + Vector B= 0 when Vectors A and B have equal magnitude but opposite direction.
With three vectors spaced 120 degrees apart and with identical magnitudes the vector sum will be 0.
The component vector sum is zero and the all components cancel out.:)
I think you meant to ask for finding a perpendicular vector, rather than parallel. If that is the case, the cross product of two non-parallel vectors will produce a vector which is perpendicular to both of them, unless they are parallel, which the cross product = 0. (a zero vector)
The dot product of two perpendicular vectors is 0. a⋅b = |ab|cos θ where: |a| = length of vector a |b| = length of vector b θ = the angle between the vectors. If the vectors are perpendicular, θ = π/2 radians → cos θ = cos(π/2) = 0 → a⋅b = |a| × |b| × 0 = 0 ----------------------------------------------------------------------------- The dot product can also be calculated for vectors of n dimensions as the sum of the products of the corresponding elements: a = (a1, a2, ..., an) b = (b1, b2, ..., bn) a⋅b = Σ ar × br for r = 1, 2 , ..., n With perpendicular vectors this sum is zero,
For two vectors A and B, the scalar product is A.B= -ABcos(AB), the minus sign indicates the vectors are in the same direction when angle (AB)=0; the vector product is ABsin(AB). Vectors have the rule: i^2= j^2=k^2 = ijk= -1.
With three vectors spaced 120 degrees apart and with identical magnitudes the vector sum will be 0.
Two vectors; V1 + V2=0 where V1= -V2, two opposite vectors.
The component vector sum is zero and the all components cancel out.:)
-- A singe vector with a magnitude of zero produces a zero resultant.-- Two vectors with equal magnitudes and opposite directions produce a zero resultant.
I think you meant to ask for finding a perpendicular vector, rather than parallel. If that is the case, the cross product of two non-parallel vectors will produce a vector which is perpendicular to both of them, unless they are parallel, which the cross product = 0. (a zero vector)
The dot product of two perpendicular vectors is 0. a⋅b = |ab|cos θ where: |a| = length of vector a |b| = length of vector b θ = the angle between the vectors. If the vectors are perpendicular, θ = π/2 radians → cos θ = cos(π/2) = 0 → a⋅b = |a| × |b| × 0 = 0 ----------------------------------------------------------------------------- The dot product can also be calculated for vectors of n dimensions as the sum of the products of the corresponding elements: a = (a1, a2, ..., an) b = (b1, b2, ..., bn) a⋅b = Σ ar × br for r = 1, 2 , ..., n With perpendicular vectors this sum is zero,
Vectors. A scalar times a vectro is a vector. A vector times a vector is a scalr if the vectros are parallel v1.v2 = scalar. A vector times a vector is a vector if the vectors are perpendicular. Other wise a vectro times a vector is both a scalr and a vector, v1v2 = -v1.v2 + v1xv2 = -v1v2cos(x) + vqv2sin(x). If cos(x) =0 then perpendicular if sin(x)=0 then parallel. In general the product of two vectors is a quaternion the sum of a scalar and a vector. The Universe is composed of quaternions. Science and Physics has failed to appreciate that the numbes of the universe are quaternions, the sum of a scaltr and a vector. Hamilton invented quaternions in 1843.
The magnitude of a vector is 0 if the magnitude is given to be 0.The magnitude of the resultant of several vectors in n-dimensional space is 0 if and only if the components of the vectors sum to 0 in each of a sewt of n orthogonal directions.
For two vectors A and B, the scalar product is A.B= -ABcos(AB), the minus sign indicates the vectors are in the same direction when angle (AB)=0; the vector product is ABsin(AB). Vectors have the rule: i^2= j^2=k^2 = ijk= -1.
Vectors can be added graphically: draw one vector on paper, move the other so that its tail coincides with the head of the first. Vectors can also be added by components. Just add the corresponding components together. For example, if one vector is (10, 0) and the other is (0, 5) (those two would be perpendicular), the combined vector is (10+ 0, 0 + 5), that is, (10, 5). Such a vector can also be converted to polar coordinates, that is, a length and an angle; use the "rectangular to polar" conversion on your scientific calculator to do that.
When performing the cross product of two vectors (vector A and vector B), one of the properites of the resultant vector C is that it is perpendicular to both vectors A & B. In two dimensional space, this is not possible, because the resultant vector will be perpendicular to the plane that A & B reside in. Using the (i,j,k) unit vector notation, you could add a 0*k to each vector when doing the cross product, and the resultant vector will have zeros for the i & jcomponents, and only have k components.Two vectors define a plane, and their cross product is always a vector along the normal to that plane, so the three vectors cannot lie in a 2D space which is a plane.
Given one vector a, any vector that satisfies a.b=0 is orthogonal to it. That is a set of vectors defining a plane orthogonal to the original vector.The set of vectors defines a plane to which the original vector a is the 'normal'.