resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
The resultant of two vectors cannot be a scalar quantity.
Assuming you want non-zero vectors, two opposing vectors will give a resultant of zero.
The resultant vector is the vector that represents the sum of two or more vectors. It is calculated by adding the corresponding components of the vectors together. The magnitude and direction of the resultant vector depend on the magnitudes and directions of the individual vectors.
ma0!
The possible range of the resultant of two vectors depends on their magnitudes and the angle between them. If the magnitudes of the two vectors are ( A ) and ( B ), the resultant vector can have a minimum value of ( |A - B| ) (when the vectors are in opposite directions) and a maximum value of ( A + B ) (when they are in the same direction). Thus, the resultant can range from ( |A - B| ) to ( A + B ).
adding two or more vectors
The smallest resultant of two vectors is the sum of two equal vectors which make an angle of 180 degrees among each other.
A resultant Vector.
Yes, two vectors of different magnitudes can be combined to give a zero resultant if they are equal in magnitude but opposite in direction. For three vectors to give a zero resultant, they must form a closed triangle or meet at a common point where the sum of the vectors equals zero.
The two main methods for determining the resultant of vectors are the graphical method, where vectors are drawn to scale and added tip-to-tail to find the resultant, and the component method, where vectors are broken down into their horizontal and vertical components which are then added separately to find the resultant.
When you resolve a vector, you replace it with two component vectors, usually at right angles to each other. The resultant is a single vector which has the same effect as a set of vectors. In a sense, resolution and resultant are like opposites.