3/2*(shortest distance across the flats, passing through the center)*(length of one flat)
There is no standard formula. It is necessary to partition the irregular hexagon into more convenient shapes such as triangles and quadrilaterals, find their areas and sum the results.
The surface area of a hexagon is the same as its area. You will normally need to split the hexagon into triangles, find their area and sum these.
(3x2 √3) / 2 Where x is the length of a side, given that the hexagon is a regular hexagon. However, if the hexagon is is not regular, you will have to find the area of the two trapeziums within the hexagon, find the area of them, and add them together.
(3x2 √3) / 2 Where x is the length of a side, given that the hexagon is a regular hexagon. However, if the hexagon is is not regular, you will have to find the area of the two trapeziums within the hexagon, find the area of them, and add them together.
for perimeter add up the lengths of the six sides and for area divide the hexagon into six equilateral triangle, find the area of one, and multiply the product by six
(3x2 √3) / 2 Where x is the length of a side, given that the hexagon is a regular hexagon. However, if the hexagon is is not regular, you will have to find the area of the two trapeziums within the hexagon, find the area of them, and add them together.
the formula to find the area of any prism is to find the area of the base (a regular hexagon, meaning that all sides and angles are the same) and multiply by the height of the prism. To find the area of a hexagon you multiply the apothem by the perimeter of the hexagon, and then divide that by 2. the apothem is a line from the center point to the center of any side, forming a right angle with a side, it doesn't matter which one. Once you find the area of the hexagon, multiply it with the height.
The answer depends on the information available.
irrgular hexgonal formula
If it is a regular hexagon then make 6 triangles then find the area of one then multiply by 6.
S= 3R multiplied by the square root of 3 (the result must be divided by 2.)
lenght *width *hieght