They are used to map points on a graph and are used to make real maps as well as graph probabilities and distances.
To plot coordinates on maps.
If a pilot has coordinates, he can directly plug them into their GPS to route themselves to their destination
Coordinates To the first planet you go to and you dont need to get it the coordinates are 56,52
Two coordinates define a point. You need two pairs of two coordinates to define two points and, therefore, a slope.
The slope of a line and the coordinates of a point on the line.The slope of a line and the coordinates of a point on the line.The slope of a line and the coordinates of a point on the line.The slope of a line and the coordinates of a point on the line.
The coordinates for the telescope on Poptropica vary depending on the island you are on. You will need to provide the specific island you are playing to get the accurate coordinates.
You need two coordinates, not one, to specify a point. To calculate the slope, simply calculate (difference in y-coordinates) / (difference in x-coordinates).
the coordinates are the locations of the different planets you need to go to.
That is because - for example - some calculations are easier in polar coordinates, and some are easier in rectangular coordinates. For example, complex numbers are easier to add and subtract in rectangular coordinates, and easier to multiply and divide in polar coordinates.
Curvilinear coordinate systems are a means of describing an object/point's position based on angle and distance from the origin. For example, polar coordinates are Curvilinear coordinates for R2 (2D space). Spherical coordinates are Curvilinear coordinates for R3 (3D space) If you need to know more: http://en.wikipedia.org/wiki/Curvilinear_coordinates
Some problems are easier to solve using polar coordinates, others using Cartesian coordinates.
You need the J6 secret-hide out map, dwakel decoder, and the coordinates; which are 525,275.