0 is a cross product of a vector itself
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Cross product also known as vector product can best be described as a binary operation on two vectors in a three-dimensional space. The created vector is perpendicular to both of the multiplied vectors.
When performing the cross product of two vectors (vector A and vector B), one of the properites of the resultant vector C is that it is perpendicular to both vectors A & B. In two dimensional space, this is not possible, because the resultant vector will be perpendicular to the plane that A & B reside in. Using the (i,j,k) unit vector notation, you could add a 0*k to each vector when doing the cross product, and the resultant vector will have zeros for the i & jcomponents, and only have k components.Two vectors define a plane, and their cross product is always a vector along the normal to that plane, so the three vectors cannot lie in a 2D space which is a plane.
The cross product of two vectors is defined as a × b sinθn Where the direction of Cross product is given by the right hand rule of cross product. According to which stretch the forefinger of the right hand in the direction of a and the middle finger in the direction of b. Then, the vector n is coming out of the thumb will represent the direction. As direction of a × b is not same to b × a. So it does not obey commutative law.
The magnitude of dot product of two vectors is equal to the product of first vector to the component of second vector in the direction of first. for ex.- A.B=ABcos@
A vector rotation in math is done on a coordinate plane.2D vectors can be rotated using the cross and dot product.3D vectors are rotated using matrix based quaternion math.