When graphing inequalities, you shade all areas that x and/or y can be. If the number is x, you shade left and right. If x is anywhere from -11 to ∞, then shade the area to the right of -11. If it is from -∞ to 5, shade the areas to the left of 5. If the number is y, then you go up and down, so if y is anywhere from 0 to ∞, shade all the areas above 0, and if it is from -∞ to 100, shade all the areas below 100. Combining x and y, usually restricts the areas you should shade. For example, if x is from -∞ to 7, and y is 3 to ∞, you would ONLY shade the areas that are to the left of 7 AND above 3.
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The part that is shaded represents all the possible solutions. An inequality has solutions that are either left or righ, above or below or between two parts of a graph.
strict inequality
Linear programming is just graphing a bunch of linear inequalities. Remember that when you graph inequalities, you need to shade the "good" region - pick a point that is not on the line, put it in the inequality, and the it the point makes the inequality true (like 0
When the value indicated by the circle is a valid value for the inequality.
I am not at all convinced that it is. With more than three variables it is almost impossible and even with 3 variables, it is hard going.