The average running time of Dijkstra's algorithm for finding the shortest path in a graph is O(V2), where V is the number of vertices in the graph.
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The fastest algorithm for finding the shortest path in a graph is Dijkstra's algorithm.
The fastest shortest path algorithm for finding the most efficient route between two points is Dijkstra's algorithm.
The A algorithm is more efficient than Dijkstra's algorithm because it uses heuristics to guide its search, making it faster in finding the shortest path. A is also optimal when using an admissible heuristic, meaning it will always find the shortest path. Dijkstra's algorithm, on the other hand, explores all possible paths equally and is not as efficient or optimal as A.
The time complexity of Dijkstra's algorithm for finding the shortest path in a graph is O(V2) with a simple implementation using an adjacency matrix, or O((V E) log V) with a more efficient implementation using a priority queue.
The runtime of Dijkstra's algorithm for finding the shortest path in a graph is O(V2) with a simple implementation using an adjacency matrix, or O((V E) log V) with a more efficient implementation using a priority queue.