It wasn't really invented. It was designed by some Microsoft division, based on best in area tendencies to the point of time. A lot of concepts was taken directly from Java programming language.
Computer Programming is all about algebra. In algebra, you solve for variables like x and y in their simplest form, in programming, the variables can pass on values or accept values and give you the result.For eg:Find the area of a square with side 'a' units.In algebra: Area=a2.In Programming, the program can find the area by taking input from the user.float area,a;couta;area=a*a;cout
Load divided by area of load applied (Load per unit area)
1: The simplest language to learn is probably Visual Basic. However it can be limiting depending on what you want to do. You can write web based applications with it. C++ is not the easiest language to learn from scratch, in fact it is probably the hardest.Seems to me that you need to learn about programming fundamentals, fundamentals that apply to any programming regardless of language.2: Well, what I started with was game maker. Despite when people talk down about it, it's a pretty efficient program for how easy it is to learn. When you get to 3d games, it can be pretty bad, but the outcome of the game far defeats flash. Don't believe me? Look up Clean Asia. But it's definatly a great language to start out with.--------------------------------------------------------------------------------------------------------Well, maybe Python or Ruby, but Visual Basic is also easy, but is not free.
1-6 sequence numbers. 7 (*) for comment (-) for continue (D) for debugging. 8-11 called as Area-A in this Area we can write Divisions,Paragraphs,sections,Level numbers. 12-72 called as Area-B in this area we can write cobol executable statements like select,accept,display. 73-80 is ignored area by compiler but we can see in source Listing.
The answer will depend on what information is available.
area of a polygon is the amount of area inside the polygon. A square is a polygon and its area is the side length squared, ie times itself. Some polygons are harder to find the area of.
calculating surface area
add all of the triangle area in a pentagon to get areaThe area A of a regular polygon with n sides each s units long, perimeter p, and apothem a:A = (ans)/2 or A = (ap)/2.
Finding the perimeter of a polygon is finding how far it is in total along all the edges of the polygon; whereas finding the area of a polygon is finding how much space the polygon covers. The perimeter of a polygon forms the boundary around the area of the polygon.
A polygon region is the area inside the boundaries of a polygon.
It is the area of a polygon.
No, a line is not a polygon. A polygon is a closed plane area bounded by straight sides. A line, by itself, does not contain an area.
The area of a four-sided polygon is base times height.
A polygon has lengths, angles, a perimeter and area.
5mx10m
The area of a polygon is greater than the area of the largest circle that can be inscribed within the polygon and smaller that the area of the smallest circle in which the polygon can be enclosed. So the areas of two circles establish a lower and upper bound to the area of the polygon. In a similar fashion, the perimeter of the polygon are also bounded by the circumferences of the two circles. This also works in reverse. That is, the area of a circle lies between the area of an inscribed polygon and that of a polygon containing the circle. And, again, the same applies to the circumference/perimeter. In fact these bounds were used to calculate the value of pi.