Any of them. Calculating the area of a polygon is a relatively simple mathematical task.
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It wasn't really invented. It was designed by some Microsoft division, based on best in area tendencies to the point of time. A lot of concepts was taken directly from Java programming language.
Computer Programming is all about algebra. In algebra, you solve for variables like x and y in their simplest form, in programming, the variables can pass on values or accept values and give you the result.For eg:Find the area of a square with side 'a' units.In algebra: Area=a2.In Programming, the program can find the area by taking input from the user.float area,a;couta;area=a*a;cout
Load divided by area of load applied (Load per unit area)
1: The simplest language to learn is probably Visual Basic. However it can be limiting depending on what you want to do. You can write web based applications with it. C++ is not the easiest language to learn from scratch, in fact it is probably the hardest.Seems to me that you need to learn about programming fundamentals, fundamentals that apply to any programming regardless of language.2: Well, what I started with was game maker. Despite when people talk down about it, it's a pretty efficient program for how easy it is to learn. When you get to 3d games, it can be pretty bad, but the outcome of the game far defeats flash. Don't believe me? Look up Clean Asia. But it's definatly a great language to start out with.--------------------------------------------------------------------------------------------------------Well, maybe Python or Ruby, but Visual Basic is also easy, but is not free.
1-6 sequence numbers. 7 (*) for comment (-) for continue (D) for debugging. 8-11 called as Area-A in this Area we can write Divisions,Paragraphs,sections,Level numbers. 12-72 called as Area-B in this area we can write cobol executable statements like select,accept,display. 73-80 is ignored area by compiler but we can see in source Listing.