Calculate the coordinates of three points, and plot the points on the graph. Draw a straight line through them.
To calculate the coordinates, assign any value for "x", replace in the equation, and solve for "y".
Note that two points are enough in theory; the third is for additional verification, in case you commit some mistake.
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y=mx+b m is slope. slope is rise over run b is y-int
The general technique for graphing quadratics is the same as for graphing linear equations. However, since quadratics graph as curvy lines (called "parabolas"), rather than the straight lines generated by linear equations, there are some additional considerations.The most basic quadratic is y = x2. When you graphed straight lines, you only needed two points to graph your line, though you generally plotted three or more points just to be on the safe side. However, three points will almost certainly not be enough points for graphing a quadratic, at least not until you are very experienced. For example, suppose a student computes these three points:Then, based only on his experience with linear graphs, he tries to put a straight line through the points.
1. What do you understand by Linear Programming Problem? What are the requirements of Linear Programming Problem? What are the basic assumptions of Linear Programming Problem?
Data structures are classified as either linear or non linear, a data structure is said to be linear if its elements form a sequence, or, in other words, a linear list, there are two basic ways of representing such linear structures in memory, one way is to have the linear relationship between the elements represented by means of sequential memory locations, these linear structures are called arrays, the other way is to have the linear relationship between the elements represented by means of pointers or links, these linear structures are called linked lists.
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