Objects will float if they are less dense than water. Density depends not only on the weight of the object, but its volume. By making boats hollow, although they weigh several tons their density is less than that of water so that they float. However, if a boat capsizes or starts to leak, water can replace the hollow interior and then its density will increase until it is more than the water and then it will sink.
To assist with loading cargo, the maximum amount which varies with the sea (cold, salty seawater is more dense than warm, fresh (not salty) seawater), ships have to have a Plimsoll line which has markings for the various types of seawater. If overloaded, a ship risks sinking if it sails from a denser sea to a not so dense sea. The denser the sea, the higher the ship will sit in the water for the same load.
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If you ignore the small weight of air relative to the weight of water, then one litre of airSUBMERGED in water provides a buoyant force equal to the weight of one litre of water,which is about 9.8 newtons or 2.2 pounds.
Check 21 is what eliminates float time
#include<stdio.h> #include<conio.h> void main(); { float p,r,t; float ci(float,float,float); clrscr(); printf("\n enter principle\n"); scanf("%f",&p); printf("\n enter rate\n"); scanf("%f",&rate"); printf("\n enter time\n"); scanf("%f",&time"); printf("\n compound interest is%f ",ci(p,r,t)); getch(); } float ci(float a,float b,float c); float(result); result=p(1+r\100)^c-1); return(result); }
Use the float feature found on the mode button. Press mode and then select a number next to FLOAT. If FLOAT is selected, the calculator will not round. Selecting a number next to float will round to that many decimal places.
i think its when you are make a float and you put a soda in it in it foams a float