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You can multiply it by three fourths and then square that number.

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14y ago

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No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3 Hemisphere: (2 * pi * cube of the radius)/3 Cylinder: pi * (square of the base radius) * height Cone: (pi * square of base radius * height)/3