You do not need a table! All you have is y = 4, whatever value x has.
Y-4 = 0 Y = 4 X = 0:::Y = 4 and on and on this is a straight horizontal line the intersects the Y axis at four.
4 squared is 4 x 4 which equals 16.
4
32^4 equals 1048576.
7
The value is 1 if (x, y) = (4, 3) and 0 otherwise.
Simple! The value of 4 is four. It equals 4.
12
It is impossible to give the value of t when it is not defined.
x equals 7
Y-4 = 0 Y = 4 X = 0:::Y = 4 and on and on this is a straight horizontal line the intersects the Y axis at four.
4 squared is 4 x 4 which equals 16.
4
32^4 equals 1048576.
You make a table of x vs. y values. That is, you substitute some value for "x", and calculate the corresponding value for "y". Then you graph the points. The equations you give are straight lines, so two points are sufficient - in theory. It is recommended to include three points, as an additional check, in case you do something wrong.
you cant unless you know what the value of P equals
7