Area is the inside of a shape, so it depends on the shape:
The area of a triangle is 1/2 (base x height).
You can find the area of a rectangle by multiplying the base by the height.
You can find the area of a cylinder or prism by multiplying the area of the base by the height.
You can find the area of a circle by multiplying the radius squared by pi.
You can find the area of a pyramid or cone by multiplying the area of the base by the height, then dividing by three.
You can find the area of a sphere by this formula: (4/3 pi times the radius cubed)
You can find the area of a cube by cubing a side (L x L x L or L3).
The answer depends on the shape. There are many different formule for standard shapes. Some complex shapes can be decomposed into smaller shapes whose areas can be determined using standard formulae. It is then simply a question of adding the parts together.
For more complicated shapes, there are essentially two options: you can either use uniform laminae and mass or estimate the area using grids.
Uniform Lamina: Copy the shape onto a sheet (lamina) of material with uniform density. Cut the shape out carefully and measure its mass (or weight). Do the same for a unit square of the lamina.
Then, because the lamina is of uniform density, the ratio of the two areas is the same as the ratio of the two masses.
That is: Area of Shape/Area of Unit Square = Mass of Shape/Mass of Unit Square.
Rearranging, and noting that the area of the Unit Square is, by definition, = 1 sq unit
Area of Shape = Mass of Shape/Mass of Unit Square.
Grid Method: Copy the shape onto a grid, where each grid square has an area of G square units. Count the number of squares that are fully or mostly inside the shape. Call this number W (for whole). Count the number of squares that are approximately half inside the shape and call this number H (for half). Ignore any square that are less than half in the shape.
Then a reasonable estimate of the area of the shape is G*[W + H/2] square units. There is some arbitrariness about "mostly inside" and "approximately half" but there is no way around that. You will get more accurate results with finer grids, but they will also require much more effort in terms of counting the grid squares.
add everthing up
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The answer will depend on the shape whose area you are trying to find. There are formulae to help with some simple shapes - like circles, and ellipses and polygons , and with combinations of these. But with more complicated shapes you will need to use different methods. There is not a simple answer for all possible shapes.
To find the perimeter you add and to find the area we multiply.
To find the relationship in width and area you can use the formula area/length = width. To find the area of a room you multiple the length by the width.
to find the surface area you have to first find the area of each part then add the areas together.
HOW TO FIND THE AREA OF A SQUAREmust x all sides
To find the area, use formulas to find the area of the smaller, regular shapes. Then add up all the smaller areas to find the area of the original shape.
all you do is find the area of the circle... if you mean find the squares area, find the area of the circle, and then the square's area and subtract the squares area to the circles area
-- Find out the population of the area. -- Find out the area of the area. -- Divide the population by the area. The result is the population density of the area.
You find the area of the whole square first. Then you find the area of the circle inside of it And then subtract the area of the circle from the area of the square and then you get the shaded area of the square
To find the perimeter you add and to find the area we multiply.
To find the relationship in width and area you can use the formula area/length = width. To find the area of a room you multiple the length by the width.
How do you find the area of an unequal quadrangle?
to find the surface area you have to first find the area of each part then add the areas together.
HOW TO FIND THE AREA OF A SQUAREmust x all sides
Well, honey, the area of a shaded region is simply the difference between the total area and the area of the unshaded parts. Just calculate the area of the entire shape and subtract the areas of any parts that aren't shaded. It's basic math, darling, nothing to lose sleep over.
The formula to find the area of an octagonal pyramid is area of base plus area of sides.
To find the area, use formulas to find the area of the smaller, regular shapes. Then add up all the smaller areas to find the area of the original shape.
Area of what? Every geometrical shape has a different formula to find its area. The simplest one: to find the area of a rectangle whose edge lengths are h and w, area = h*w.