The angles have the same measure. In the reflection the order of the angles are changed from clockwise to counterclockwise.
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Just moving a triangle, or rotating, or even reflecting (without scaling) a shape will not change its area or its perimeter.
No. Imagine any regular polygon ; a triangle, a rectangle a dodecagon or whatever. If they are regular polygons then whatever shape you choose they are just scaled up or scaled down versions of one another. Whilst the length of the sides can differ the sum of the interior angles does not change. The formula for calculating the sum of the interior angles of a polygon is 2n - 4 right angles, where n is the number of sides. This is not affected by the length of the sides.
Yes. Under translation the shape does not change, only the position of the shape changes - the translated shape is congruent to the original shape.
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When the sides of a regular polygon increases its interior angles also increases
They can change in almost any way that you like. The only limitation is that, if there are n angles, then their sum is (n - 2)*180 degrees.
The interior and exterior angles would change.
It transfers rotating power from the transaxle to the wheels while allowing the suspension and steering to change angles.
Just moving a triangle, or rotating, or even reflecting (without scaling) a shape will not change its area or its perimeter.
No. Imagine any regular polygon ; a triangle, a rectangle a dodecagon or whatever. If they are regular polygons then whatever shape you choose they are just scaled up or scaled down versions of one another. Whilst the length of the sides can differ the sum of the interior angles does not change. The formula for calculating the sum of the interior angles of a polygon is 2n - 4 right angles, where n is the number of sides. This is not affected by the length of the sides.
Yes. Under translation the shape does not change, only the position of the shape changes - the translated shape is congruent to the original shape.
Because the Earth is rotating :D
82.8, 41.4 and 55.8 degrees The sides are 40cm, 50cm and 60cm so use the Cosine Rule to find the interior angles: Cos A = (b2+c2-a2)/(2bc) Change the formula to find the other angles
The formula to calculate the angular velocity of a rotating object is angular velocity () change in angle () / change in time (t).